Aestetics is a matter of course. But I'm also into how things work, and have learned alot about function, materials, production and assembly. I have experience of how shape and design affects the human interaction with, and understanding of products.
My starting point is to use resources as responsibly as possible. This can be achieved in many clever technical ways. But also by adding value to materials by giving products soul.
Repello was awarded Game of the Year in Sweden 2010.
Winning entry, ISIDOR, design competition arranged by Fastighetsägarna,2008.
Winning entry in Kaoseum, Swedish wood industry 2003.
Patents: SE 533575, SE 533317.
Innovation Plant, Mindtwister, HOWL