I'm a CG generalist, with a particular passion for rigging and rendering, and have extensive experience modeling, lighting, sculpting, scripting, and compositing. I love learning new software and techniques, so I am constantly picking up new skills. My current proficiencies include Maya, Z-Brush, Mari, Houdini, After-Effects, Photoshop, and Illustrator.
Professionally, I have over ten years' experience working at a major toy manufacturer. During my time there, I was a digital sculpting manager, 3D designer, and graphic designer. I worked closely with multiple teams on product design & development, manufacturing, 3D printing, art direction, and branding.
On a personal level, I live with my incredible wife, our young son (toddling at the time of writing), and the cuddliest doggo you've ever seen. I spend my free time rock climbing, reading, and binging bad movies.