Software Experience:
Newtek Lightwave, Luxology Modo, OTOY Octane Render, Autodesk Motionbuilder. Autodesk Mudbox, NextLimit Realflow, Autodesk 3DS Max, Cinema4D, Jawset Visual TurbulenceFD, Google Sketchup, Adobe Creative Suite (Premiere, After Effects, Photoshop, Fireworks, Illustrator, Audition, Dreamweaver)
Skill Sets:
Inverse Kinematics rigging and animation
Cage deformation based animation
Particle and advance fluid dynamics
Bullet Dynamics (Physics)
Unbiased Photo Realistic rendering
Motion capture (Mocap) recording and Retargeting
Mocap Editing
Digital sculpting and Subsurface division modeling
Node based surfacing
3D painting and texturing
Character Modeling
Motion Graphics
Cinematic short development
Low and High poly modeling
Architecture modeling and rendering
Volumetric and environmental FX
Animatic Development and implementation
Endomorph based facial animation
Video editing and Authoring
Post production and composting experience
Studio and onsite photography
HTML 4 and 5
CSS2 and 3
Understanding of Javascript use and implementation
Content Mangement system use and implementation (Wordpress and Drupal)
Typography and Layout Design
New Skill Sets Developing/Studying:
Python for 3D applications
WebGL implementation for 3D and Animation
Unity Game Engine
Currently looking to relocate for more advance work experiences after completion of my MFA at Howard University