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Freelance Illustrator
Tim Oshida
CA
2011 - Present (13 years)
Narrative illustration for print and ebook, visual and UI design for mobile games, sprite assets and animations for games, toy and package design, sculpting, casting, mold-making, marketing materials, and independent commissions.
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2D Artist II
Scopely
Los Angeles, CA
Nov 2020 - Oct 2023 (2 years 11 months)
Created 2D artwork and assets for Boundless Entertainment's mobile game Marvel Strike Force. Worked with 3D character rigs to pose, light, and polish exported renders for in-game content and social media. Modeled environments and objects in Blender in combination with Marmoset rendering and digital painting to produce splash art, loading screens, and story panels. Produced concept sketches for new features. Executed a diverse range of character icons and currencies. Worked with Live Operations to generate suites of visually cohesive event and offer packages.
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2D Artist
Scopely
Los Angeles, CA
Mar 2020 - Nov 2020 (8 months)
Worked on generating illustrations, assets, and 2.5D screens for a redesign of the mobile game Avatar: Pandora Rising. Supported live game events and new features with digital painting. Created sketches and mid fidelity proof-of-concepts for early projects.
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Graphic Designer/2D Production Artist
Foxnext Games LA
Los Angeles, CA
Aug 2019 - Mar 2020 (7 months)
Responsible for digital artwork for the mobile game Avatar: Pandora Rising. Worked with the Live Operations team to create offer packages, event images, splash art, icons, UI elements, in-game concepts, and animated feature mockups.
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Senior Marketing Artist
PlayQ Inc.
Santa Monica, CA
2016 - 2018 (2 years)
Worked on two mobile game projects - Charm King and TasteBuds, the latter of which was a new launch title. Responsible for creating event characters and outfits, illustrated type for in-game stages, page mockups for web, app store screens, as well as new advertising sets from concept sketch to rendered finish.
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Senior Marketing Artist, Contractor
PlayQ, Inc.
Santa Monica, CA
2016 - 2016
Developed advertisement graphics for the mobile game Charm King in a range of mobile and desktop resolutions. Leveraged a variety of illustration styles and processes to deliver marketing goals and delight players.
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Visual Designer
Butlr, Inc.
San Francisco, CA
2012 - 2015 (3 years)
Designed UI and branding for an array of desktop and mobile applications in the fields of education and entertainment. Projects included a safe-browser for classrooms, a clicker app for universities, a teaching site for a national gaming organization, as well as several mobile games.
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Theatre Artist
Friends Of
San Francisco, CA
2014 - 2015 (1 year)
Worked with a local organization to develop sets for original theatre productions. Sketched concepts for each act to scale, factoring entry points, actor heights, lighting, audience elevation, and reusability. The plays benefited at-risk children and adults in the Bay Area.