Objective:
To engage in developing next generation games for various industries including entertainment, simulation and virtual reality on latest and popular platforms.
Summary:
Gained more than 13 years of experience in the gaming industry in different roles as Game Artist, Level Designer, Environment Artist, Technical Artist and Team Lead.
Excellent interpersonal skills in handling teams as lead having thorough understanding of games development process pipeline including Designing, Art production, QA and Optimization. Have broad knowledge of popular Game engines, production Middleware and platforms. Ability to incorporate current popular design trends successfully into production.
Represented My organization at GDC 2007 At SF, USA as an exhibitor.
Reached national level of Mathematics Olympiad back in 1993