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Product Designer - Toy designer
Mega Bloks
Montreal, Canada
Oct 2010 - Present (13 years 11 months)
• Conceptualization of toys for mass production, taking into account different plastic materials and the control of mechanical specifications for each project, by working hand to hand with engineering teams.
• Able to Understand and follow directions of market deadlines by working with realistic budgets
• Design and development of quality solutions by traditional sketching, sampling models, prototypes and development of new products using construction pieces
• Creation of 3D models and the necessary instructions for diverse toy products, with the aid of BOM’s
• Responsible of managing projects and parts with outside resources and asia suppliers
• Presentation of concepts to diverse departments and high management individuals
• Creative direction of new line toys, back story story boards and play patterns
• Worked in toy lines such as Dragon Universe, World of warcraft, Amazing spiderman, Skylanders, Sponge bob, Halo and Assassin’s Creed
• Coaching of new designers and supervising their tasks
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Product Designer
Hasbro Canada
Longueuil, United States
Oct 2007 - Mar 2010 (2 years 5 months)
• Design and develop new products, from the conceptual stages to full-scale production
• Create 3D models and the necessary instructions for diverse toy products
• Participation in the development of complex projects
• Development of necessary tooling for production
• Responsible of managing projects with outside resources
• Present diverse projects to diverse design departments and high management individuals
• Worked in diverse projects for lines such as Transformers, Starwars, GI joe and Little’s pet shop
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Co-owner / Vice president and Industrial designer
Putty Design
Montreal, Canada
2006 - 2008 (2 years)
• Product designer
• Project manager
• Responsible for human resources and public relations
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Industrial Designer
GGI international
Montreal, Canada
2006 - 2007 (1 year)
• Design of Tactile membrane interfaces
• Development of technical, electrical and graphical drawings
• Creation of cutting and embossing tools for production
• Creation of diverse color separation tooling for production
• Development of products using the ISO 9001 parameters