I am a professional 3D artist. I focus on visualizations and rendering. I have rich experience with work in Maya, 3ds Max, Studio Tools, etc using nurbs, subdivision surfaces and polygon modeling optimized for visualizations, games or animations. In the past few years I mainly worked as a game designer and artist for pocket pc games.
Winner of Speed Modeling - Best Traditional Model on http://www.3dm3.com (Weekly challenge of Speed Modeling No. 68)
Winner of Speed Modeling - Best Traditional Model on http://www.3dm3.com (Weekly challenge of Speed Modeling No. 56)