-
Artist and Level Designer
Lowlit Studios
Sep 2013 - Present (11 years 3 months)
-
Artist and Level Designer
Unleashed
Jun 2012 - Present (12 years 6 months)
-
Founder
Firepower Interactive
May 2011 - Present (13 years 7 months)
I started Firepower Interactive and do literally everything in the design and development process in making video games.
-Self started video game development company specializing in PC shooters.
-Worked on and completed the game Defect (http://www.indiedb.com/games/defect)
-Did all of the work involved in developing a modern 3rd person shooter from start to finish.
-Includes: Environment art, programming, design, modelling, texturing, rigging, sound design and recording, material definition, etc.
-
Software Developer and Technical Artist
Independent Design and Development
2006 - Present (18 years)
-Numerous contracts for a variety of clients using Unreal Engine 2.0, 3.0, and Unity.
-Similar work as seen under Firepower Interactive.
-
Contractor
Thrust Interactive
Nov 2012 - Sep 2013 (10 months)
Technical Artist and Unity Developer.
-Worked as level designer and lead environment artist on an upcoming Ralph Lauren racing game.
-Designed and created all the art assets for 3 separate racing tracks for the Ralph Lauren game.
-Built high and low poly versions of environment art assets, advanced materials, and high quality diffuse, normal, and specular maps for the Ralph Lauren game.
-Worked for high-profile clients such as AT&T and Ralph Lauren on games and applications designed for Tablets and Facebook.
-Optimized art assets and environments on Dungeon Crawlers, a mobile 3D turn-based strategy game.
-Created 3D environments, models, and textures for project proposals to big name clients such as A&E networks and Cabela’s.
-
Intern
CaringWorks
May 2011 - Aug 2011 (3 months)
I worked on setting up a network of support websites for the employees and assisted with administrative tasks with the operations manager.