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Experienced Game Artist - Lead
Bangalore, India
May 2011 - Present (13 years 6 months)
Job Profile:
Team Leading :
• Leading a team of 3d artists to provide art assets meeting client's desired quality, working closely with AD to make sure deliverable meets it's deadline within proper QC.
3D modeling:
• Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.
Texturing:
• Environment Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.
Sculpting:
• Environment Sculpting: Includes sculpting of highly detailed objects and terrain etc for the generation of various maps to be used in shaders i.e. normal, occlusion, curvature, cavity, displacement maps etc.
Technical:
• Game Engines: Working from modeling stage of assets to in-game integration (includes importing of mesh and creation of shaders) for optimum output.
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Freelance 3D Modeler/Texture Artist
Self
Oct 2009 - Present (15 years 1 month)
Started working on some freelance modeling and texturing projects too.
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Sr. Modeler & Texture artist
Trine Games
Oct 2007 - Apr 2011 (3 years 6 months)
Job Profile:
3D modeling:
• Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.
• Character Modeling: Includes high polygon and low polygon modeling of characters and their armors.
Texturing:
• Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.
Sculpting:
• Character/Environment Sculpting: Includes sculpting of Characters and Environments for generation of various maps required.
Technical:
• Game Engines: Working from modeling stage of assets to in-game integration (includes importing of mesh and tweaking shaders) for optimum output.
Major Game Projects Handled:
• Street Cricket champions: as Sr. Environment artist
• Gothic 3: Expansion Pack: as Sr. Environment artist
• Die Guild 2-Venice: as Sr. Environment artist
• Hardy Boys Perfect Crime: as Environment artist and level designer.
• Spell force Expansion Pack:as Sr. Environment artist
• Learn Geography: as Environment artist
• Wii Yoga: as Sr. Environment Artist
• SOM-Streets of Mumbai: as Environment and vehicle artist.
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3D Modeler Texture Artist
V-Being
Jun 2006 - Oct 2007 (1 year 4 months)
Job Profile:
3D modeling:
• Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.
• Character Modeling: Includes high polygon and low polygon modeling of characters and their armors.
Texturing:
• Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.
Major Projects Worked on:
• FORD Off Road Racing: as Vehicle/Prop artist
• ShortFuze: Client based project, worked on as a Prop artist.
• Climax: Client based project, worked on as a Prop artist.
• Quantic Dreams: Client based project, worked on as Sr. Environment artist.
• Company’s Show reel: Created several assets for company’s in-house show reel.