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Staff 3d Artist - Lead Technical Artist
IGT - Lighthouse Studio
May 2014 - Present (10 years 6 months)
Supervise technical artists with regard to best practices in Unity art and FX creation, critiques, localization, game assignments, documentation, art adaptation to company standards, and marketing and merchandise assets.
Collaborate with management to shape the direction of project timelines and studio initiatives.
Instruct third parties in video slot pipeline and art content best practices to include: 3d optimization with regard to low poly modeling for platform or high poly sculpt; UV mapping, model exporting, Zbrush setup and render passes for textures; Photoshop setup for compositing tiled textures; importing models for 3d painting and visualization; importing models into Unity for testing. 2d optimization with regard to file size and dimensions, and fps; Photoshop puppet mesh 2d animation method for importing to Unity; Photoshop set up and export to Spine animations, Spine animation set up, and Unity-Spine import.
Critique, along with producers, third party art concepts for such slot games as Cleopatra Pinball and Fuzzy's Fortune.
Create studio's repository for art, shaders, and scripts to be used in template, prototype, and production slot games.
Technical Artist on such games as Big 5 Safari, Lobstermania 3, Legend of Chang'e, and Wolf Run Gold.
Write instructional documents and tutorials on such topics as Using Movie Helpers in Unity, Creating 2d Rigs for Use in Unity, and Testing 3d Rigs for use in Unity.
Create art for missing assets in games including Cleopatra Axxis Port and Dancing Phoenix Soaring Dragon.
Responsible for the production of re-skinned slot games with limited engineer involvement for such games as Amazing Money Machine Gold and Ivy Heist.
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Creative Director
Page Productions
Jan 2007 - Jul 2020 (13 years 6 months)
Produce, design and create art and animations for museums throughout North America. This content has been a part of traveling or permanent exhibits installed at such establishments as the Science Museum of Western Virginia, Las Vegas Natural History Museum, Discovery Centre of Halifax, Chicago Museum of Science and Industry, and the Lawrence Hall of Science at Berkeley.
Collaborate with other contractors and subcontractors on hardware and engineering limitations to produce video interactive exhibits.
Design models and create renders of exhibits and kiosks.
Define and help negotiate contracts between Page Productions, subcontractors, exhibit companies, and museums.
Conceptualize art and design based on the scope and limitations invoked by the customer.
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3D Artist - Lead Artist
IGT - 3P Studio
Jan 2010 - May 2014 (4 years 4 months)
Create 3D art, animation, and FX for IGT studio games such as Mallard Bay Scavenger Hunt, Party Time 2, and Hot Pursuit.
Critique potential third party art and make recommendations to Manager.
Lead the technical artists in best practices for creating AVP models in Lightwave, image and animation creation in After Effects and Photoshop, AVP tool usage, troubleshooting, and folder structure.
Coordinate technical art for AVP and Ascent projects with third party companies including King Show Games and High-5.
Collaborate with third party companies to model, texture, rig, animate, create visual FX, and design game elements for such games as Slingo Island Treasure and Slingo Jokers Times Pay.
Responsible for technical art as individual or part of a TA Team on games including Mallard Bay, Aladdin Prince of Adventures, and Fishing Bob and technical collaborator on Geared To Win.
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3d Artist
IGT - Barcrest USA Studio
May 2004 - Jan 2010 (5 years 8 months)
Concept, model, texture, rig, and animate high-polygon object and character symbols and slot video game elements.
Model and texture low-polygon elements for such slot video games as Price Is Right Cliffhangers and Spooky Match & Win.
Create 3d visual effects using particles, procedurals, and hard and soft dynamics.
Collaborate with other artists to conceive concepts and critique art.
Lead 3D Artist on such games as The Price Is Right Cliffhangers and Top Dollar.
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3D Animator
Sigma Game, Inc
Sep 2002 - May 2004 (1 year 8 months)
Create all 3D art and animation for such slot video games as PBR, Big Mouth Billy Bass, Working Overtime, and For Peanuts.
Model, map, rig, and animate 3D characters such as bulls for PBR and the mice in For Peanuts.
Create special effects and 3D art for logo animations and attract screens.
Composite 2D and 3D art and characters seamlessly.
Recommend game concepts & changes to enhance understanding, consistency & game excitement.
Lead 3D Artist on all 3D games.
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Multimedia Lead Designer
Mikohn Gaming, Inc.
Dec 2000 - Sep 2002 (1 year 9 months)
Create 3D art and animations for such slot video games as Ripley’s 2, Clue, Yahtzee 3, and Trivia Pursuit.
Model 3D backgrounds, interfaces, characters, logos, and objects.
Paint 2D backgrounds, surfaces, textures, and graphic art for logos, characters, and game animations.
Create sound effects and music for animations.
Organize and decide designer project task lists, critique style consistency, and maintain department procedures and file structure.
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Computer Animation Instructor
Discovery Center Interactive Museum
Jun 1999 - Jun 2000 (1 year)
Create instructional animations and design curriculums for the computer animation classes.
Instruct children of all ages in computer animation.
Edit and produce student animations to video.