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Product Specialist
Nov 2013 - Jul 2014 (8 months)
Responsible for completing design and rendering material, as well as demonstrating product technical capabilities. Other responsibilities include technical support and writing blog posts/social outreach.
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Junior Designer
Machineart Industrial Design
Oct 2012 - Dec 2013 (1 year 2 months)
Responsible for design, CAD modeling, mock ups, visualization, and other tasks.
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Industrial Design Volunteer
Makerplane
May 2012 - Nov 2013 (1 year 6 months)
I develop the cockpit interior, human factors considerations, and mechanical systems for the aircraft. I also assist in CAD modeling and conceptual/promotional rendering.
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Volunteer Staff Artist
LiftPort Group
Jun 2012 - Oct 2013 (1 year 4 months)
Produce promotional material and visuals for Liftport.
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Industrial Design Intern
Rochester Institute of Technology
Nov 2011 - Feb 2012 (3 months)
Jointly developed the design and construction of a mobile mockup to demonstrate home solar power installations.
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Industrial Design Intern
Rochester Institute of Technology eBike Fleet
Jun 2011 - Aug 2011 (2 months)
I created and maintained the 3-dimensional SolidWorks model of an electric motorcycle and participating in its design and fabrication, under guidance of RIT faculty. Maintained the project blog and recorded the grant's progress. I also created the models for battery holder prototypes and later 3D printed and installed them on the bikes.
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Industrial Design Intern
RES Exhibits
Aug 2010 - Nov 2010 (3 months)
I created exhibit designs and conceptual renderings for contract bids (incl. Luxottica, Chyron Corp., Derrick Corp., Oshkosh Defense); lighting design; R&D. One bid for $150,000 was secured directly due to my concepts.
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Industrial Design Intern
e-Go Aeroplanes
Jun 2010 - Aug 2010 (2 months)
I designed the aircraft's cockpit. I worked for almost three months with the engineers to make a cockpit that was aesthetically pleasing, modular, functional, comfortable, and weighing less than one kilogram.
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3D Artist
Angels Fall First: Planetstorm
Feb 2009 - Oct 2009 (8 months)
Created 3D models and actively participated in discussions concerning art direction and gameplay. The modification won the 2009 Make Something Unreal contest; featured on the showcase page for the Unreal Development Kit (UDK
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Graphic Design Intern
Caribbean Printing and Marketing
Jun 2008 - Aug 2008 (2 months)
Responsible for creating several graphical design layouts, and created and produced an animated 3D commercial for local TV.
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3D Artist
Autism Collaborative
Jan 2008 - May 2008 (4 months)
I created 3D models and textures for a game Cornell researchers were using to discover autism's causes and treatments.
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Freelance Game Developer
Battlestar Galactica: Beyond the Red Line
Jan 2007 - Dec 2007 (11 months)
I was the lead gameplay designer. The released mod was featured in publications including Popular Science. Had over 300,000 downloads, and won several awards, including ModDB's “2008 Mod of the year.”