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Professor, Art Department
Norton, MA
Sep 2023 - Present (1 year 3 months)
Three Dimensional Design - A foundational course about the
dynamics of objects in space, emphasizing form and structure
relevant to artists, designers, architects, and engineers. Engage
students in responding to theoretical challenges by creating
models using materials such as paper, clay, and plaster. Focus
on experimentation and process work to equip students with
the skills to design dynamic and meaningful 3D objects.
Industrial Design - A hands-on studio course blending furniture
design, product design, and problem-solving, guiding students
from concept to prototype. Guide students through challenging
prompts, both theoretical and practical, in the first half of the
course. In the second half, manage students in their designing
and producing a functional prototype of their choice using
tools and techniques suited to their skill level.
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Pre-College Professor, Continuing Education Department
Providence, RI
Jul 2022 - Present (2 years 5 months)
Industrial Design Major - A comprehensive introduction to the
design process, emphasizing discovery, iteration, and formal
exploration for identifying problems and creating solutions.
Guide students in mastering visual communication, design
language, human factors, mind-mapping, and technical design
constraints. Develop student skills in iterative problem-solving,
refining solutions, and producing innovative, personalized
projects that connected with their interests and motivations.
Design Foundations: Graphic Novel - A course highlighting the
importance of thoughtful design choices and the ability to
organize visual elements into dynamic expressions. Discuss
formal principles of visual design, including balance, shape,
color, pattern, and space, while covering explanatory
illustrations to enable visual communication across various
fields. Guide students in using diverse sketch techniques
applicable to industry settings and facilitated regular group
critiques to enhance execution quality, clarity of information
delivery, and exploration of innovative sketch methods.
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Professor, Industrial Design Dept.
Providence, RI
Feb 2021 - Present (3 years 10 months)
The Art of the Instructional Sketch - A course focused on
teaching descriptive sketch techniques, emphasizing quick
problem-solving and enabling visual communication across
language barriers and career fields. Providing students with
cross-disciplinary skills applicable to diverse 21st-century
career paths and guided them in refining the art of visual
storytelling.
Metal I - An introductory course on metalworking that
combines hands-on skills with self-directed exploration to
create unique, student-generated projects. Guide students
through foundational techniques and open-ended exploration
of metal as a medium, fostering abilities in iteration, problem-
solving, and refinement. Support and steer the development
of innovative, personalized solutions and the evolution of
individually inspired objects.
Graduate Student Shop Orientation - An formal introduction
to Industrial Design shop practices, preparing them for
advanced graduate studios involving building and model-
making for thesis projects. Teach essential skills for creating
prototypes and working models for design presentations, with
a focus on various construction techniques and their
distinctions. Emphasized the creation of well-constructed,
aesthetically appealing forms.
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Owner / Designer / Sourcing Manager
2018 - Present (6 years)
Designing parts | sourcing components | communicating with
manufacturers to develop and distribute a patent pending fly fishing
system designed both to hone fly casting skills and provide fly fishermen
with a uniquely hand-line focused fly angling experience
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Substitute Teacher, Middle School
Providence Public Schools
Providence, RI
Sep 2022 - Jun 2023 (9 months)
Implemented lesson plans and educational activities for students
in various subjects, ensuring continuity of instruction and
maintaining a positive learning environment. Adapted teaching
methods and materials to accommodate diverse learning styles
and needs. Managed classroom behavior effectively, promoting
respect and cooperation among students while addressing
disciplinary issues promptly and fairly. Developed and
maintained strong relationships with students, and staff to
enhance communication and engagement within the school
community. Assessed student progress through informal
observations and provided feedback to teachers for continuous
improvement of lesson effectiveness.
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Director of Product Development
2019 - 2019
Investigating, designing, and assessing new product | Guiding
brainstorming sessions, Managing designers | Communicating
with factories, vendors and sourcing contacts | Tracking and executing
product targets from initial concept art, to finalization and distribution
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Product Design Consulting
Freelance
2018 - 2017 (11 months)
BigMouth Inc. | Pool Toy Line, Inflatable and Hard Good Concepts
Mystery Tackle Box | Line of Tournament Quality Fishing Lures
Ximedica | Brainstorming Workshops & Medical Device Ideation
Mayo Clinic | Medical Illustrations for use in Medical Journal Articles
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Senior Product Designer
2016 - 2017 (1 year)
Designing dive toys with focus on hydrodynamics | Designing inflatable
games, toys & related pool accessories | Designing hard & soft goods |
Designing licensed product for Tommy Bahama, Nickelodeon, Little Gym,
Sanrio | Developing concepts for new clients | Researching trends &
keeping up with competitors’ product lines | Operate 3D printer for use
as concept development aid | Communicate with factories regarding
product development | Patent illustration and research | Familliar with
uses and limitations of various materials in large scale manufacturing |
Travel overseas for sourcing and to aid in product development |
Mentor junior designers | Help maintain workflow
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Senior Product Designer
2015 - 2016 (1 year)
Developing proprietary product designs and mechanisms for the
novelty and redemption toy industry | Researching trends & keeping
up with competitors’ product lines | Exploiting the secrets of the claw
game for personal gain; i.e., stuffed animals
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Product Designer
2013 - 2015 (2 years)
Designing dive toys with focus on hydrodynamics | Designing inflatable
games, toys & related pool accessories | Designing hard & soft goods |
Designing licensed product for Tommy Bahama, Nickelodeon, Little Gym,
Sanrio | Developing concepts for new clients | Researching trends &
keeping up with competitors’ product lines | Operate 3D printer for use
as concept development aid | Communicate with factories regarding
product development | Patent illustration and research | Familliar with
uses and limitations of various materials in large scale manufacturing |
Travel overseas for sourcing and to aid in product development
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Product Designer
2006 - 2013 (7 years)
Designing a wide range of juvenile products, sport accessories, package
designs and graphics for mass market clients such as Target, Playtex,
Dr. Brown’s, Medela, Harbinger Fitness & Baby Nova | Researched,
purchased and operated 3D printer for use as concept development aid
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Product Designer
2005 - 2005
Creating line art for all lines of juvenile furniture including Safety 1st,
Costco & Eddie Bauer | Development of product specification sheet
for overseas factory workers & wordless, symbol based system to
convey product specifications to factory workers | FUN FACT:
I was reunited with my system & spec sheet design years later at Aqua
Leisure Industries, Inc.