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Product and graphic designer
Gaillac, France
Sep 2017 - Dec 2017 (3 months)
-Creation of logotypes, grahic charters, presentations and product catalogue.
-Conception and design of mobile phone cases and their packagings.
-Management of the image bank and picture editing.
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Freelance industrial designer
Hamburg, Germany
Aug 2016 - Aug 2017 (1 year)
-Company analysis, analysis of the product to redesign and of the products commercialised by this company, analysis of the competitors and analysis of the user and use environment.
-Identify a tendency: colours, materials, reference products and feelings.
-Conceptualisation of ideas, sketching, digitalisation of the best concepts in Illustrator, evaluation of the different concepts and selection and development of 2 concepts: fabrication processes, cost estimation, comparison with the previous design and improvement points.
-3D model creation, renders, blueprints, contact different companies to establish the production costs and write a document in which the different stages of design are shown.
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Freelance industrial and packaging designer
Anglet, France
May 2015 - Jul 2016 (1 year 2 months)
-Analysis of: the company, the previous accessories, the market, the user, the use and their product (Seekios). Also, establish the objectives and planning.
-Select a specific user and use and create a tendency: name, colours, materials, forms, textures and reference products.
-Redesign of the Seekios and creation of its accessories: 4 accessories for the old version and 1 accessory for the new version.
-Select the final designs and create their specification tables, select materials with CES, define the characteristics and functioning, CADs, renders, blueprints, files for the fast prototyping and finally contact with different companies for the creation of the prototypes and discussion of the fabrication processes.
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Serious Game designer
Bidart, France
Oct 2014 - Jun 2015 (8 months)
Creation of a Serious Game based on sustainable development for the students of Estia. The project was divided into 3 parts: analysis, development and conception.
-Analysis: historical and functional analysis of Serious Games, understanding of System Dynamics (for the development of the project), search inspiration analysing different video games, analysis of the situation of the natural resources, market analysis and user analysis.
-Development: choose a topic for the game, establish the interactions between the user and the game, create system dynamics and define the function of the sustainable development in the game.
-Conception: establish the characteristics of the game, storytelling of the game, playability, design of the 2D characters, scenario design, object design, logo creation and name selection.
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Interior designer of a creative space
Bidart, France
Nov 2014 - Apr 2015 (5 months)
-Analyse the room, the functions of the different spaces and tendencies.
-Define and create a mood board for the different spaces and identify the different zones.
-Conceptualise each zone and select the furniture and accessories.
-Buy the selected furniture, build the tables and chairs and finally build the room.
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Graphic designer
Arrasate, Spain
Sep 2012 - Jul 2014 (1 year 10 months)
-Creation of a logo for the IJCLEE conference in San Sebastian: analysis of the client's needs, logo conceptualization, logo selection and modifications, brand identity.
-Edit photos and videos.
-Create posters for the different events of the university (open doors day, science day, advertisements)
-Presentation design in Powerpoint using Illustrator and Photoshop.