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3D VISUALIZATION
Super7
San Francisco, CA
2021 - Present (3 years)
Responsible for bringing new design concepts to life, using color guides and reference materials to oversee the production of photo-realistic 3D renderings of proposed toy lines and concept vehicles. Assisted in the development of licensed action figures such as Transformers, Thundercats, Power Rangers, and Teenage Mutant Ninja Turtles.
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3D GENERALIST
Jeff Koons LLC
New York, NY
2016 - 2019 (3 years)
Involved with a wide range of tasks in the development and production of highly collectible artwork by world renowned contemporary artist Jeff Koons. Responsibilities include everything from assisting in the visualization and layout of initial ideas, 3D scanning of objects using a Faro 3D scanner and coordinating with high end scanning vendors, refining and modification of scan data, modeling new forms with a great degree of subtlety and accuracy, to coordinating and communicating with our fabrication team overseas.
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FREELANCE STRUCTURAL DESIGNER
Pearlfisher
New York, NY
2015 - 2015
Assisted in various areas of the design process from concept to completion including the redesign of primary and secondary packaging for food and drink brands including Vita Coco, Blue Bottle Coffee and Liberté. Supplied ideation and shape studies for new bottle forms. Produced 3D CAD models used in renderings and visualization campaigns. Prepared files for print on a MakerBot 3D Printer while maintaining functionality of printer, including post processing and support removal.
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LEAD CAD/CAM DESIGN ENGINEER
Utley's Inc. Prototype Development
Queens, NY
2006 - 2015 (9 years)
Served as project leader on multiple assignments providing operational support in the production and development of high quality prototype models for clients such as Harry Winston, Nike Vision, Pepsi Co., Calvin Klein, Puma and Ralph Lauren. Ability to manage a project from concept through completion, including the design and engineering of CAD models from digital to reality. Trained in various production and fabrication methods including the operation and maintenance of Objet and EnvisionTec 3D Printers, and large format CNC machines.
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SENIOR DIGITAL SCULPTOR/TECHNICIAN
McFarlane Design Group
Bloomingdale, NJ
2005 - 2006 (1 year)
Aided in the initiation and development of a new digital department for McFarlane Toys. Responsible for going on set and overseas to capture scan data of actors and musicians including the cast of ABC's Lost. Captured scan data from 3D models using Cyberware, Polhemus and Brueckmann optical scanners. Produced digital models from rough sculpts, concept art and photo references. Knowledge of anatomy and exceptional detailing ability with particular attention to clothing, i.e. garment folds, wrinkles, and textures. Integrated resurfacing processes used to enhance aesthetic qualities and add symmetry and uniformity to figures.
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DIGITAL TECHNICIAN
Gentle Giant Studios | 3D Systems
Burbank, CA
2004 - 2004
Assisted in the production of movie-based action figures and toy related media using full body scanning technology. Processed 3D scan data for the feature film Harry Potter And The Goblet Of Fire and other productions, commonly used for VFX model creation. Prepared custom digital models for submission to rapid prototyping printers for output. Prepared models for clean up and assembly. Trained in multiple scanning technologies including Cyberware Full Body 3D Scanners. Knowledge of polygonal/resurfacing tools.
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PRODUCTION ARTIST/ASSISTANT
MTV Animation Studios Inc.
New York, NY
1999 - 2000 (1 year)
Assisted in the production of hit stop-motion animation series Celebrity Deathmatch. Assisted in all model shop and sculpting room operations. Light painting and sculpting of clay figures and props. Researched visuals for control artists and bios for scriptwriters. Implemented and maintained complete catalogue of character design renderings.