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Creative Director
Tap to Learn
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Art Director
Trine Entertainment Ltd
Major Responsibilities: Conceptual Coloring: - Developed high quality colored compositions from line art provided and self developed artwork. - Defining mood and feel of the subject (characters, weapons, etc) - Created polished artworks in varied art-styles for pitches, presentations & marketing assets - Created visual marker for texture artists - Creation, Uploading, Editing and Maintenance of Ads on Portal - Developed beauty shots and post production of 3D renders for high quality marketing assets Texturing: - Created high quality textures, maps for High and Low Poly characters, weapons etc - Experience of working on both hand painted (illustrative) and image based textures - Polygon painting in Z-brush. - Ability to create broad range of textures from realistic to stylized. Art Direction/Pipe-line/Project Management/Quality assurance: - Interacted with Programmers and artists to synchronize workflow, worked with testers - Worked with team leads and maintaining project schedule - Ensured Quality standards expected by client - Managed pipe line from Conceptual stage to in-game integration - Interacted with clients and understanding their needs Major Game Projects Handled: * Gothic 3: Expansion Pack: both as conceptual designer and Texture Artist * Die Guild 2: both as conceptual Painter and Texture Artist * Dungeon Lords: Promotional Posters and marketing artwork * Hardy Boys Perfect Crime: As an art Director * Spell force Expansion Pack: worked as an assistant art director and Conceptual Painter * Learn Geography and Drivers Ed - DS Project * Wii Yoga * Worked on number of Unannounced projects and in house Projects across varied Platform Conceptual & Graphic Visualizer( Freelancer/Csontractual) Nexus Design Studio Graphics/Retail Advertising industry
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Major Responsibilities
- Part of a start up team which took part in prestigious Paul graham run incubator program Y Combinator Iincubator of Dropbox and Airbnb) and Imagine K-12. - Worked on site in San Francisco with the founding team to raise a very successful seed investment round . - Worked on a number of highly acclaimed and featured apps in casual games and education sector which were showcased on Apple, Google play and Amazon store respectively. - Applying my knowledge and industry experience to create Apps and Games for the international market. - Developing Themes in to visual Prototypes, Mockup, User research. - Creating polished artworks in varied art-styles Inclusive of icons, Background, and UI elements. - Creating visual marker For Developers. - Creating User Interface Templates pertinent to the theme. - Creating Visual effects and motion graphics/animations and transitions. Principal Artist - Game Graphics Artist
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Major Responsibilities
WMS GAMING INDIA LTD. (Part of WMS Gaming Chicago)
Game Prototypes/Wireframe/Graphics and UI Development (Web and EGM): - Brainstorming Ideas, Themes keeping in mind Customer demographics, Market research and geographical Jurisdictions (US, Europe, South East Asia). - Developing Themes in to visual Prototypes and concepts. - Creating polished artworks in varied art-styles for Inclusive of Logos, Background, UI and Symbols, - Creating visual marker For Developers - Creating User Interface Templates pertinent to the theme. - Creating Visual effects and motion graphics/animations -QA and usability testing of game interfaces products for EGM and online games. Working with Programmers/Developers to ensure successful integration and functioning of all graphics and UI Content and taking care Graphics of PIDS/Bugs related to the project
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Role Comprised
Concept & Retails - Designed and developed photo-realistic digital artworks - Created vector artworks for print media - Visualized and Designed retail designs Major Brands worked on: Nike, Adidas, Reebok, Timex and other Digital creatives