Nikolaos Tserpelis is in pursuit of a BFA in Game Design from San-Ford Brown. Exceling in the pipeline and the creation of low and high poly model, he seeks to improve himself in all aspects of Visual Design. Modeling being his strong suit, he’s not afraid of Uving and Texturing, learns constantly new ways to make his models more appealing. Niko has explored UDK in many aspects from first person to orthographic view. Upon Graduation from San Ford Brown, Nikolaos hopes to become a hard surface and Texture Artist.