
This loading screen is another effort to carry visual themes and styles throughout the game. The scratch marks around the edge of the screen and the veins coming off the bottom of the tree are present on the main menu, while the gears stay with the steampunk idea. The tree itself will also be seen again during the last cutscene.
Software: Photoshop CS5.5

This instructions screen was created in the same style as the journal, while mimicking exactly what the HUD will look like while one plays the game. This includes the drop-down inventory, virtual joysticks, and backpack icon.
Software: Photoshop CS5.5

The following images are part of the journal element of the game. As the player traverses the island, they will be given the option to pick up journal entries along the way. These would reveal elements of the backstory that they would not have necessarily understood had they chosen to leave the journal entries on the ground. Based on an outline that the team leader came up with, I was tasked with writing the journal as though it were composed by a soldier in that time period. The text is supplemented with photographs and sketches, and becomes increasingly haphazard as the Beast closes in on the main character towards the end of the journal.
Software: Photoshop CS5.5





This is the icon I created to open the game from the iPad home screen.
Software: Photoshop CS5.5

In addition to creating the 2D assets for the game, I was also responsible for the website which described and advertised our project and team. I created the site using HTML5 and CSS3. I also created an image gallery utilizing JavaScript and a contact form using PHP. The website can be found at the following location:
www.heartoftheislandproject.com
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