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INDEPENDENT CONTRACTOR ON/OFF SITE
INTERACTION DESIGN, UX, UI DESIGN, CREATIVE DIRECTION 1.02
San Francisco, CA
2008 - Present (16 years)
Worked for agencies and independently in New Orleans, Atlanta, Minneapolis, and San Francisco Bay Area / Silicon Valley as an independent contractor. Designed media and worked as UI/UX designer for Social Media Start up’s designing wireframes and mockup’s for Android and IOS phone and tablets, creating cross platform HTML5 & CSS3 Bootstrap websites, Redesign and implementation of WordPress Templates and Admin Interfaces, Rich Media takeovers and mobile ad experiences using Google Rich Media / Double Click .Worked with other agencies and creative professionals across the US collaborating on major campaigns.
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SENIOR INTERACTIVE DESIGNER 7.08 - 7.09
SAN FRANCISCO, CA
Jul 2008 - Jun 2009 (11 months)
Senior designer for online advertising start-up. Created new products for Advertising Department; Rich Media tandem ad’s, full page takeover experiences and expandable video units used to advertise for major motion picture campaigns such as: X MEN ORGINS: WOLVERINE, SPEEDRACER, MAX PAYNE, HOUSEBUNNY, STAR WARS THE CLONE WARS MOVIE and multiple video game campaigns for LUCAS ARTS(LEGO BATMAN, LEGO STARWARS, LEGO INDY JONES, STARWARS THE CLONE WARS GAME), ROCKSTAR & GUITAR HERO. Designed site takeovers and Rich Media Expandable ads, Video units and Advergame custom units for everything from General Mills cereal brands, children’s toys Mattel Hot Wheels, Star Wars action figure dolls to Dawn dish soap Advergames and campaigns, Social Media, UI & UX for custom campaigns for the NFL Play60 “competition for kids”, Lean Cuisine “Build a Meal” game, Fruit by the Foot Lasso, Dawn Soap “Clean Hands Talent Show” game.
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SENIOR DESIGNER
BURLINGAME, CA
Feb 2006 - Jul 2008 (2 years 5 months)
Senior designer for Mobile Social Media Start-up. Designed and maintained interactive multimedia ad campaigns, micro sites, newsletters, print ads, and corporate identity. Worked as liaison with Moxie Interactive to collaborate on Verizon Campaigns. Enabled Verizon and Moxie to use the Limbo Products in Micro Sites created for blockbuster movie campaigns. The Added benefits were a success. I was contracted to continued working with Moxie Interactive and Limbo to create Micro Sites with Limbo Product for all three Disney “Pirates of the Caribbean” and WB “The Dark Knight”. I also designed and helped develop Limbo’s first Facebook game “Kiss for CASH” built in flash using Limbo and Facebook API’s. Kiss for Cash proved to be very successful gaining Limbo over a million new users in less than three months(the bulk of Limbo’s users are attributed to Kiss for Cash campaign). Limbo has since changed names and is in the social media / networking location based advertising. I was part of the design team on the first limbo iPhone location based app.
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INTERACTIVE DESIGNER 1.05 - 5.05
MOXIE INTERACTIVE
ATLANTA, GA
Jan 2005 - Jul 2005 (6 months)
Interactive Designer in the Creative Department of Moxie Interactive to produce effective interactive web experiences for Verizon Wireless. Created site mock-ups, flash banner ads, rich media ads, flash micro sites, landing pages and email newsletters. While not in Atlanta long I relocated there after hurricane Katrina. My time at Moxie Interactive working on Verizon Wireless web media projects was priceless experience. Moxie Interactive gave me the best experience possible on creative collaborating, I learned the tools and practices to effectively and efficiently work with junior level to senior level directors and designers, project managers, legal and copyrighting departments.
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INTERACTIVE DESIGNER 6.04 - 11.04
INNOVATIVE ADVERTISING
NEW ORLEANS, LA
Jun 2004 - Nov 2004 (5 months)
Designed and maintained interactive multimedia ad campaigns, websites and e-newsletters. Created storyboards, mock-ups, site maps, wire-frame layouts and interface concepts.
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INTERACTIVE DESIGNER 12.03 - 3.04
PETER MAYER ADVERTISING
NEW ORLEANS, LA
Dec 2003 - Mar 2004 (3 months)
Post graduate PM Interactive Designer Internship. Production design for Flash and HTML projects, worked with Sr. Designers and Art Directors to create storyboards, mock-ups and rich media ads. This was a great learning experience and Rob Chappell’s advice has been a driving force in my career. While at PM I learned about major company branding, style guides and industry standards. During my short internship with PM I worked on The City of New Orleans “project to keep the city clean”, Community Coffee, Delta Queen, Dr. Tichenor’s “Wince Test”, Sonesta International Hotels, Century Tel.