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Senior Design Product Manager
San Francisco, CA
Nov 2020 - Present (4 years 1 month)
- Oversees all 3D development of the Ultimates!, Super Cyborg, and Super Shogun categories at Super7
- 2D Product Concept Design
- Manages a team of 9 artists to create retro inspired toys
- Works closely with Product Managers and Factories to maintain high quality standards of product
- Quality Control of Product Development from prototype to final product
- Has worked with licensors such as Hasbro, Disney, Warner Bros., FOX, and Major Podcast Wrestling.
- Developed and maintained professional relationships with freelance artists
- Conducts resume and portfolio review and Interviews
- Familiar with various plastic production, assembly, and play functions.
- Familiar with factory technology and development
- Aware of cost saving development methods
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Freelance Model Maker/ Art Director
Freelance Model Maker/ Art Director
1999 - Present (25 years)
* Creates action figures and collectibles for such companies as Diamond Select, Super7, and Sideshow Toys utilizing a team of artists and working closely/art directing on a daily basis
* Creates scratch models from concept designs utilizing different digital modeling, rapid prototyping, machining, sculpting, and modeling techniques.
* Produces final Tooling Patterns and Photo Models of various products for many different clients
* Creates full low-run product lines for clients for direct sales
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Prototype Development Director/ Project Manager
Bloomingdale, NJ
Sep 1999 - Apr 2019 (19 years 7 months)
* Oversees all development of 3D Prototypes, from initial concept to final sculpt/model, including:
* Digital Sculpting & Modeling, Clay, Wax, & Mixed Media
* Plastics Fabrication & Machining, including Packaging and Thermo-form Blister design and production.
* Silicon Molding, Plaster Molding, Resin & Epoxy Casting
* Maintaining proper tolerances for ease of production and functionality.
* Quality Control of Product Development from prototype to final product
* Developed and implemented many Digital Product Development methods, including:
* Introduction of 3D Organic Digital Modeling in Zbrush and Freeform into standard day to day workflow.
* Digital Model Server organization * Digital Prototype Painting and Photography
* Elimination of physical prototypes and conversion over to fully Digital Product Development
* Bridged the gap between Digital Modeling and Traditional Sculpting to obtain an efficient workflow for product development.
* Works directly with licensors to obtain quick approvals on licensed products.
* Has worked with licensors such as Microsoft, Disney, Warner Bros., FOX, and New Line Cinema.
* Manages a team of 25 - 35 artists within the Digital, Sculpt, Model and Mold Departments.
* Employees consisting of full-time and contract labor
* Developed and maintained professional relationships with freelance artists
* Conducts resume and portfolio review and Interviews
* Introduced and maintained proper department communications and workflow to increase efficiency.
* Communicates and works with Hong Kong Factories to resolve issues and upkeep quality of products.
* Familiar with various plastic production, assembly, and play functions.
* Familiar with factory technology and development
* Aware of cost saving development methods
* Produced accurate and efficient scheduling to reduce development by approximately 40%.
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Model/Prototype Maker
Franklin Mint
Media, PA
May 1998 - Aug 1999 (1 year 3 months)
* Created scratch models from concept designs utilizing different machining, sculpting, and modeling techniques.
* Altered and dissected original sculptures to be mass produced in resin, pewter, cast medal, PVC and ABS.
* RTV Silicon Molded and Resin Cast models to produce Tooling Patterns and Photo Models