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Consulting Design Engineer
Jan 2011 - Present (13 years 7 months)
* Conceptualize all new game products and game controllers * Lead projects from start to finish and manage all design details * Work closely with Raw Thrills management, designers and game teams * Consistently have created highly successful and innovative new game controllers and enclosure designs for both Raw Thrills and Playmechanix studios
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Senior Design Engineer
Beeline Group (Leggett & Platt Display Group)
San Jose, United States
Mar 2010 - Jan 2011 (10 months)
* Design and engineering of retail displays, fixtures and in-store showcases * Responsible for prototyping and testing new products and display systems * Close interaction with all industrial designers, project leaders and account executives * Close interaction with plastics vendor and "go-to guy" on all plastic formed parts * Quickly learned nuances of this fast-paced results-driven industry and environment * Consistently juggled multiple projects in various stages of completion while remaining on schedule and within budget. Design Manager Global VR (video game manufacturer)
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Design Manager
San Jose, United States
Jul 2003 - Mar 2010 (6 years 8 months)
Responsible for managing all aspects of new product development including Overall Concept development * New product engineering including overall system layout component selection product testing and documentation Human factors layout materials selection and prototype building * Management of contract manufacturers during production start-up and all revisions to current product lines * Coordination of oversees tooling and product procurement * Work with senior management in developing product road maps, scheduling and resource allocation * Management of junior designers and support staff
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Senior Industrial Designer
Midway Games Inc.
Milpitas, CA
Jun 1992 - Feb 2003 (10 years 8 months)
(formerly Atari Games) Responsible for new product design from concept to production including: * Product design and concept development for video arcade games * Worked closely with marketing, engineering, manufacturing and project teams to define new products and directions * Presentation of new and innovative ideas to teams, marketing and management * Project management and resource allocation with a continual track record for completing projects on time and within budget * Prototype builds, materials, manufacturing processes and scheduling * Managed one mechanical engineer and contract resources * For the last year acted as the lead car designer for a new street racing video game and quickly learned Maya (modeling/animation program)
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Staff designer / Industrial Designer
Gruye' Associates (design consulting firm)
Palo Alto, CA
Apr 1988 - Jun 1991 (3 years 2 months)
responsible for all phases of design from concept development high-volume production including product graphics and packaging. Staff designer responsible for serving a variety of clients for product design and exhibit design, created concept sketches, quick mock-ups, model drawings and appearance models. Conducted market research, material evaluation, and ergonomic studies.