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3D Designer
Freelance
Jun 2010 - Present (14 years 6 months)
Working in the 3D field has brought me quite a bit of joy, and each project teaches me something new and forces me to improve my work. I strive to learn more techniques and software with each project, and I do everything I can to keep my fingers on the heartbeat of the 3D industry. My abilities are focused on rendering, shading, and lighting. I always love to learn something new, and I am willing to work and learn against a deadline. Each project is a challenge, and I have yet to meet my match.
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3D Contractor
IDL Worldwide
Jan 2014 - Mar 2014 (2 months)
Working as a contractor, I was brought onto the team to assist with retail and display visualizations. Day to day I helped draft, adjust, and render images that ranged from displays, to shop in shops, to entire retail floors. I was able to utilize new texturing and rendering skills to help the team. Each day was a new and stimulating piece of work. I look forward to working with IDL again in the future.
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3D Contractor
adidas
Jan 2013 - Dec 2013 (11 months)
I was originally brought into adidas to help the 3D Design team push forward with a long term design project. While I worked there I acquired a whole new list of skills that will help me move forward with other jobs. Most of my time was spent testing software and pipeline techniques, but I also helped work on product visualizations with very quick turn arounds. Eventually I was tasked with managing a sizable team of freelancers to finish a large visualization project for the company. Working here I acquired experience in 2 software programs, as well as learned to apply my techniques in new ways to help complete projects faster.
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Intern
PixelPool Inc.
Mar 2012 - Apr 2012 (1 month)
Pixelpool does a lot of work in retail rendering. I learned something new every day and I have acquired a lot of experience working in Photoshop, creating merchandise, and working on a fast paced production team.
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Intern
Newlands & Company, Inc.
Mar 2012 - Mar 2012
Working through my internship for college brought me to NC3D to fulfill the first half of my internship hours. They do a lot of arch viz and transit rendering. While interning here, I learned a lot of about file management, file structure, and asset tracking.
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DVIS360: Design Visualization Production Team / Technical Director
The Art Institute of Portland
Apr 2010 - Jun 2010 (2 months)
Working with ZGF Architecture, I worked on a team of designers to render and produce a teaser animation for there Courtside Apartments in Eugene, Oregon. I was elected technical director and was in charge of all the interior rendering files. During the process, I lit the scenes and textured them, and rendered them out while working on a deadline.
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DVIS314: Transit Studies / Animator
The Art Institute of Portland
Jan 2010 - Mar 2010 (2 months)
Working with LTD of Eugene, Oregon, we worked on conceptual teaser/commercial for their new Bus Rapid Transit system that was being designed. This project developed my abilities to plan and execute an animation, and helped me learn to improve my workflow when managing several different work files.
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DVIS101: Lead Modeler
The Art Institute of Portland
Jan 2010 - Mar 2010 (2 months)
Working with Trimet of Portland, I worked on a team designers to create a conceptual design for the new MAX line to Milwaukee. I was the lead modeler on my team. We worked through a long design process and gave a presentation to the design board from Trimet of Portland at the classes culmination.