![](https://s3images.coroflot.com/user_files/individual_files/503017_xjwjyb7l3ps0vmcgnd8uu8vdn.jpg)
A kind of swiss-army-knife of computer peripherals when properly customized, Reflex is intended for the user who desires fingertip access to a large number of functions which would otherwise require comparatively sluggish keyboard or pointer navigation, wrapped in a sleek and modern package.
![](https://s3images.coroflot.com/user_files/individual_files/503017_xgwhy9kgd8zc0xgru9od7hx59.jpg)
![](https://s3images.coroflot.com/user_files/individual_files/503017_jurwzyoxjzn9mabgkmi2zrkcx.jpg)
![](https://s3images.coroflot.com/user_files/individual_files/503017_duvwwwstxlvvoabzjay7nqydz.jpg)
ABOVE LEFT: Default Desktop Configuration (Completely customizable, with unique profiles configurable for individual programs).
ABOVE RIGHT: Sample Gaming Configuration.
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Inspiration & Research
I had two main goals in mind for the Reflex concept. The first was to create a shape ergonomically pleasing to the hand, but still friendly to the "claw-grip" usage style preferred for precision work. My secondary goal was to provide a generous number of buttons in places that would not be hit accidentally, yet remained easy to reach.
![](https://s3images.coroflot.com/user_files/individual_files/503017_dh5_lu0l9qumfjek5x_ie_qry.jpg)
Having owned and used a variety of different mouse models and makes over the years, I had a fairly comprehensive pool of experience from which to draw inspiration. Experiences with mice offering media controls (1), inventive thumb controls (2), and additional easily-reached secondary buttons (3) were of particular note.
The base shape would need a surface that followed the natural shape of one’s hand when mousing: the corner corresponding to the forefinger towards the lower-left and higher off the ground plane (A), the corner for the middlefinger towards the upper-right and closer to the ground plane (B).
At rest, one’s middle- and forefinger sit almost fully extended (C). Buttons placed somewhat forward of the fingertip are more difficult to reach. When curled up, however (D), one’s middle- and forefinger (literally) point to a number of ideal button locations without movement of the wrist and forearm.
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Ideation & Development
![](https://s3images.coroflot.com/user_files/individual_files/503017_zhbq00sbzq4zhpcwhduner4je.jpg)
ABOVE: Preliminary sketches exploring basic shape, button locations and control surfaces
![](https://s3images.coroflot.com/user_files/individual_files/503017_2mdyfonqgrjxz2ekohs95hx5p.jpg)
ABOVE: This test concept aimed at providing easy access to commonly used commands, bypassing keyboard or onscreen shortcuts
![](https://s3images.coroflot.com/user_files/individual_files/503017_alrnxjeoo6qfbymzsysy7pof4.jpg)
ABOVE LEFT: The clay model I sculpted to determine ideal ergonomic form, with my hand ghosted in for size reference.
ABOVE RIGHT: The 3D model ultimately developed using the sculpted proof as a base.
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3D Model
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