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Director of Product and Innovation
Sydney, Australia
Feb 2022 - Present (2 years 10 months)
Leading the development of a digital platform to transform property development. The PT Blink platform and marketplace will enable the flexible design, offsite manufacture and onsite integration of multi-storey buildings.
Roles & Responsibilities:
o Defined product vision, strategy, and roadmap, identifying market opportunities.
o Led and mentored the software engineering team.
o Managed ideation, evaluation, and implementation of products.
o Market research to understand customer needs and trends.
o Aligned product initiatives with business goals, reporting to senior leadership.
o Ensured product delivery, managing resources and budgets.
o Incorporated user feedback to meet product expectations.
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Business Development Manager | Australia & NZ
Sydney, Australia
Feb 2020 - Feb 2022 (2 years)
Unity is the developer of the world’s best and most used Real-Time 3D Development Platform. Unity is used to create real-time 3D projects for Games, Animation, Film, Automotive, Transportation, Architecture, Engineering, Manufacturing & Construction.
Roles & Responsibilities:
o Represented Unity for industrial accounts in Australia
and New Zealand.
o Increased client base and secured new business.
o Nurtured relationships with clients, delivering technical demonstrations.
o Promoted Unity's solutions through creative and technical demonstrations.
o Developed and pitched client-specific presentations.
o Devised strategies to enhance product awareness and value proposition.
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Head of Product and Innovation
Sydney, Australia
Mar 2014 - Feb 2020 (5 years 11 months)
Auggd is a leading Augmented Reality (AR) software platform and mixed reality solutions provider. Auggd was acquired by The Glimpse Group in August 2021.
Roles & Responsibilities:
o Managed and led the 3D creative and software development team.
o Created interactive 3D experiences for world class brands.
o Architected a pioneering AR platform with an online CMS.
o Developed workflows to expedite the creation and deployment of 3D experiences.
o Promoted the AR platform and generated new business.
o Served as a liaison between clients and product development teams.
o Introduced a SaaS model for platform licensing and support.
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CTO
Explore Engage
Sydney, Australia
Jan 2010 - Mar 2014 (4 years 2 months)
Facilitator of customer deals and participated in, and advised on, commercial and solution requirements for each project. Cultivated business partnerships to create new sales opportunities including three large-scale clients (Telstra, Laing O'Rourke and NBC Universal). Designed and developed a working prototype of see-through augmented reality glasses. Orchestrated the world's first integration of augmented reality with a game engine (Unity3D). This led to the creation of the official Transformers 3: Defend the Earth augmented reality app reaching over 2 million downloads and played around the world.
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Creative Director
Morf Dynamics
Sydney, Australia
Aug 2009 - Feb 2010 (6 months)
Morf Dynamics is a Virtual World & Social Game technology company built on advanced language technologies, artificial intelligence, and 3D browser-based graphics for the next generation of online social games.
Roles Responsibilities:
o Designed a Massive Multiplayer Online Role-Playing Game (MMORPG).
o Creative lead and manager of 3D artists.
o Designed game characters and environments.
o 3D modelling, rigging & animation of environment/game characters.
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Lecturer of Industrial Design
Western Sydney University
Sydney, Australia
Oct 2005 - Aug 2009 (3 years 10 months)
Western Sydney University is one of Australia's leading institutions, ranked in the top 250 universities globally.
Roles & Responsibilities:
o Lectured in Industrial Design.
o Developed coursework, lectures & tutorials, to facilitate contemporary knowledge and understanding related to practice, theoretical contexts and product design in engineering and industrial applications.
o Subject matter expert in advanced human centered and 3D product design.
o Conducted research in design and augmented reality.
o Supervised 4th-year honors and coursework.
o Developed the "Widevision" end-of-year show.
o Course advisor to undergraduate and post graduate students.
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Paper (Toy) Mechanic
Funtastic Limited
Sydney, Australia
Feb 2005 - Oct 2005 (8 months)
Funtastic is a manufacturer and distributor of content for families and children. Developing and sourcing the brightest and best products from around the world.
Roles & Responsibilities:
o Engineered the paper mechanics for Disney Pixar's Wall-E and Cars, Disney's Pirates of the Caribbean, and Paramount Pictures Transformers movies.
o Graphic design artwork to match characters and to conform to paper layouts.
o Support for multiple language options as artwork was printed world-wide.
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Medical Technologist
Moberg Medical (Philadelphia, PA, United States)
3D Medical Illustrator Animated Biomedical Sydney Australia, United States
Feb 1996 - Feb 2005 (9 years)
Moberg Medical is a world leader in EEG device manufacturers and training. Developers of an integrated, patient-centric, informational environment to improve patient safety and optimize care.
Roles & Responsibilities:
o Successfully set up a 3D multimedia division and launched interactive 3D medical training aids that went on to be a market leader within 6 months
o Introduced 3D animated educational products to the company and developed a new revenue stream
o Filmed surgical procedures and edited medical documentaries and training aids
o 3D modelled and animated medical disorders and procedures for medical education of critical care nurses and doctors in training
o Pioneered Virtual Patient training for Neurologists, Surgeons, and Critical Care nurses