Submerse
"Submerse" is a tense, exploratory top-down game in which the player navigates their submersible in an attempt to escape a sunken ship. It features journals to collect, an unobtrusive ship-mounted HUD, and the use of light as a means of shooing away (or sneaking past) hostile creatures.
As the senior artist on the team, I produced concept art and was responsible for modeling, texturing, rigging, and/or animating many 3D assets. In addition, I was responsible for guiding less experienced team members and introducing them to any unfamiliar concepts, such as proper UVing.
Due to the camera angle, lighting, and scope of the game, we focused on low-poly models with strong textures and colors bright enough to show past the blue-toned, low lighting.