
As a top-down game, we had to be very conscious of designing for a recognizable silhouette from above. The team ended up in favor of a mix of the two ships on the lower left.

These are sketches for the purpose of illustrating the intended behavior of one of the enemies. They are an eel-like creature that travels in swarms and is attracted to light. The player must shut off their light in order to sneak past.











I modeled an eel-like enemy creature, then created a simple rig that allowed individual movement of the jaw, fins, head, and spine.





Eels leave the player alone while the light is off...

But attack when the light is on.
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