My name is Stasik an I'm 2d artist-animator
Since 2006 I’ve been working in gamedev industry in casual mobile games, interactive apps, animation books, and kinematic infographic.
Totally My drawing and animation experience is above 13.
-I’m good in all most kinds of 2d animation technic an methods - skeleton, mash, tween, cutout, classic fbf.
-Quite experience in 2D VFX.
-Work on graphic tablet but have fluent skill of hand drawing.
-I clearly understand how to catch existing project style and also I'm really good in inventing new styles.
-Have some skills in 3d animation, know how to do simple rig, familiar whit modelling and texturing.
Qualifications:
Expert level in Spine software (skeleton and mash animation)
Expert level in Adobe products, especially Photoshop and Flash
Also work whit After Effects, Illustrator, Unity and numerous of other graphics softwares.
3D - Cinema4d, Modo.
Key Skills:
Character animation
-understanding of animation principals and good sense of timing
-adaptation character puppet for skeleton animation
-adaptation character puppet for 3D imitation in 2D
-cutting and redrawing parts of puppet
-puppet rigging and setup
-facial rigging (emotion animation)
UI animation
-millions ways to animate simple button =)
-bringing life in any part of UI
-making animation mokcups and visual guides for coders
FX animation
-drawing FXs
-particle system setup
-drawing elements for particle systems
Inventing and research of unique game stiles
Character design
Design of interactive game parts and UI elements.
Optimisation assets and resources for any engine constrains
Understandable an reusable organisation of files (naming, ordering and etc.)
Contacts:
mailto: kanevsky.stasik@gmail.com
skype: Stasik_Kanevsky
fb: https://www.facebook.com/stasik.kanevsky