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Designer
2021 - 2022 (1 year)
-Designer - developed many figures for ReAction and Ultimates lines, many from ideation to production; designed for key licenses such as: ThunderCats, Toxic Crusaders, The Worst, The Simpsons, Disney, SpongeBob, and many others
-Collaborated with the research team to ensure fans received a product that’s not only fun but a true love letter to the shows they hold so dear
-Communicated with licensors to streamline and improve the approval process; ensured submissions were accurate and addressed all licensor needs
-Worked closely with project management and factories to problem solve any design or engineering challenges
-Developed sculpts with internal sculpt team and outside vendors
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Designer
Irvine, CA
2019 - 2021 (2 years)
Designer - integral to the newly formed retail team; creating illustrations across many skus; developed packaging designs and background art for product renders; created art ready for print; developed new concepts with extensive testing and research
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Designer
Oak Brook, IL
2014 - 2019 (5 years)
-Lead Pokémon Action Figure Designer - became a brand expert on the team, understanding licensor needs and requirements, communicating with them directly; creating figures and plush consistent with the IP; becoming involved with fanbase and community
-Lead Sonic the Hedgehog Designer - became a brand expert with focus on Sonic Boom show, point of contact for licensor communication / concept presentation; creating toys that fit the IP; understanding fanbase
-Lead WWE Designer - became the brand expert and the main contact with licensor; developed action toys that fit the IP; innovative figure and plush designs
-Internship Coordinator - direct contact for program; intern manager with a focus on the development of talents and skills
-Contributed to plush development on these lines
-Worked with sculptors directly, communicating licensor details and notes to achieve approval efficiently and on time
-Worked closely with engineers and the development team overseas to ensure product quality and accuracy, along with functional innovations
-Creating innovative new concepts + assets for pitch; renders and descriptive illustrations crucial to winning pitches