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Sr. Manager, Industrial Design
PolyGroup
Jun 2017 - Present (7 years 6 months)
• Head of Industrial Design, primary role to establish an effective ID process while inspiring and working closely with engineering teams in China. Manage and mentor ID staff and coordinate with ID firms.
• Conduct product testing and improved design. Oversee Product Development to properly execute improvements, achieve targets and adhere to cost limitations.
• Created a new Instruction Manual guide and instructed Art Department and Copy Writers for use on all future manuals. Initiated an overhaul to redesign product warning labels with Compliance and Legal teams for better recognition and legibility.
• Leading role in expanding the company’s patent portfolio, providing inventions, writing patent drafts, adding embodiments, patent drawings, and proof-reading applications in concert with IP attorneys.
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Industrial Design Consultant
King Nutronics
Los Angeles, CA
Sep 2016 - Apr 2017 (7 months)
Worked with engineering team for a redesign on a calibration instrument for use aboard U.S. Navy vessels.
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Industrial Design Freelancer
Intex
Long Beach, CA
May 2016 - Aug 2016 (3 months)
Designed a line of pool inflatables, explore graphic treatments for future pool products.
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Industrial Design Consultant
Lit Bit
Palo Alto, CA
Jun 2013 - Apr 2016 (2 years 10 months)
• Recruited by a former Apple VP to join a multi-disciplinary team of infrastructure and software engineers at a tech start-up. Collaborated in the design and planning of massive data centers with an emphasis on power efficiency and ease of servicing and repairs.
• Introduced team with new manufacturing processes for low volume production.
Achieved a 50% part reduction and quicker assembly while improving durability and aesthetics. Devised economic sheet metal folding solutions for faster assembly.
• Provided concepts for modular server racks, overhead cabling, lighting, cooling system for I.P. review that could lead to U.S. and International patents. Assisted team with detailed drawings for multiple Utility Patent applications.
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Industrial Design Contractor
Kraco/Auto Expressions
Moorpark, CA
Feb 2012 - Sep 2013 (1 year 7 months)
• Created new manufacturing and design solutions on the entire product line. Injected new life to all of the company’s waning products: floor mats, seat covers, steering covers, air fresheners and DC fans.
• Used Cut and Sew experience and fashion research to design an entire line of seat covers and steering covers. Guided graphic team with theme content, graphic treatment, placement and color schemes.
• Designed Kraco themed motorcycle to be built on the Discovery Channel’s American Choppers show.
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Industrial Designer/Inventor
FunFare
San Carlos, CA
Oct 2009 - Apr 2011 (1 year 6 months)
*Primary duties included: generating inventions, product design and model fabrication. Brainstormed independently and in a groups, main focus to fuse new inexpensive technologies into toys. Design and render concepts in technical detail for review by engineers. Work closely with engineering staff to establish electro/mechanical functions and to solve placement of electronic hardware. *Set up model shop, purchase and install new power equipment/tools. Worked with building contractor in the planning and oversight of the new shop. Maintained equipment, and managed inventory of supplies. Jaime Ramos *Build working prototypes for aesthetics and proof-of-concept purposes for review by major toy brands in the U.S. and Europe. Fabricated 3 complicated and very different working prototypes in under 2 months.
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Senior Designer
MGA Entertainment
Los Angeles, CA
Feb 2005 - Apr 2008 (3 years 2 months)
• Designed the Bratz FM Cruiser, 3rd highest selling product in company history. FM Cruiser was tooled 6 times to reach a production span of 10 years, over 400k sold at peak ($16m gross).
• Worked directly and independently with Jesse James of West Coast Choppers to design collectible vinyl figures, and Avi Arad of Marvel Comics on die-cast vehicles. Handled all aspects on both licenses.
• Managed and coordinated product development, including brainstorming, licensing approvals, legal counsel, model fabrication while working closely with overseas vendors to streamline production.
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Director, Design and Product Development
Vosh International
Moorpark, CA
Mar 1998 - Feb 2005 (6 years 11 months)
• Successfully launched new bag collections for Hurley International, Ezekiel, Spyder, Marzocchi, Arai. Hurley experienced a 30% increase in their accessories business overnight.
• Led softgoods design, worked closely with clients to create collections. Additional responsibilities included Business Development, Sourcing, Vendor Supervision and Price Negotiation.
• Extended stays in Vietnam to manage product development and ensure the clients' expectations remained intact throughout the process. Assisted in opening a second office with staff in Saigon before the U.S./Vietnam Bilateral Trade Agreement.
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Industrial Design Freelancer
Splane Design Associates
Los Angeles, CA
May 1998 - Sep 1998 (4 months)
Design team member for the hugely successful Magic Bullet high speed blender. Was also involved in various projects for dental surgical equipment and tools.
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Industrial Design Freelancer
SoftTub
Los Angeles, CA
Jan 1998 - Mar 1998 (2 months)
Designed and built steam capsule for Epcot Center exhibit at Disney World, Orlando.