UI screens from 'Skate 2' - 'Replay Editor' interface
UI screens from 'Skate 2' - 'Replay Editor' interface
UI screens from 'Skate 2' - 'Music Player' screen
UI screens from 'Skate 2' - Thrasher 'Annals of Meat' wipeout screen (skeleton art by Clint Jorgenson).
UI screens from 'Skate 2' - Thrasher 'Annals of Meat' wipeout screen
UI screens from 'Skate 2' - Thrasher 'Annals of Meat' wipeout screen
UI screens from 'Skate 2' - 'Trick Guide' screen
'T-Mobile Phone List' interface - Quick-menu used to call skaters and services while playing the game
UI screens from 'Skate 2' - 'Magazine Coverage' screen
'Skate 2' pre-production concept - Look and feel user interface concept using black & white digital photography.
'Skate 2' pre-production mockup
'Skate 2' pre-production mockup
'Skate 2' pre-production mockup
UI screens from 'skate.' - 'Magazine Coverage' screen
UI screens from 'skate.' - 'Sponsorship' screen
UI screens from 'skate.' - 'Transit Map' screen
UI screens from 'skate.' - 'Trick Tutorial' screen
UI screens from 'skate.' - 'Extras' screen
UI screens from 'skate.' - 'Injury Log' wipeout screen
UI screens from 'skate.' - Loading screen
'skate.' pre-production mockup
'skate.' pre-production mockup
'skate.' pre-production mockup
'skate.' pre-production mockup
UI screens from 'SSx On Tour'
UI screens from 'SSx On Tour'
UI screens from 'SSx On Tour'
UI screens from 'SSx On Tour'
UI screens from 'SSx On Tour'
UI screens from 'SSx On Tour' - Loading screen (logo art by Rich Curren).
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UI Art for Console Games
Jamie Currie
Presentation Art Director at Electronic Arts Vancouver, BC