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Production Manager
Blue Marble Game Co.
Apr 2012 - Present (12 years 8 months)
• Scheduling and Budgeting for the games Treasure of Bell Island, RESeT and Zoezi Park
• Managing the Implementation of a Database for Performance Tracking and Data Analysis
• Coordinating Development and Aligning Expectations of all team members
• Optimizing Production Practices and Removing Obstacles to Production
• Reviewing and Coaching the Professional Development of Team Members
• Support Outreach and Research Efforts
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Senior Producer
Gameloft
Nov 2010 - Nov 2011 (1 year)
• Managing Local Creation Teams (iOS, Android)
• Analyzing and Implementing Monetization Strategies
• Approval of US & LATAM Publishing Content (Mobile)
• Coordinating Global eBook Development (Published – War in the Pacific & Warplanes)
• Training Associate Producers
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US/CA Deployment Coordinator
Gameloft
Sep 2009 - Nov 2010 (1 year 2 months)
• Coordinating All US & Canadian Development for Mobile (63,000 SKUs / YR)
• Managing Development across Studios in Mexico, Argentina, Vietnam and China
• Increased Revenues average of 26% YoY
• Facilitating Communication between Business and Production Teams
• Ensuring Business Objectives are Satisfied
• Optimizing Production Practices
• Determining Production Lists & Promotions
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US Deployment Manager
Gameloft
Nov 2008 - Aug 2009 (9 months)
• Coordinating Development of all US and Canadian Embedded Content
• Managing Production for AT&T, T-Mobile, CA Bell, Rogers, Fido
• Maximizing Efficiency for Local Teams (Approx 200 Employees
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Producer
Gameloft
2006 - Nov 2008 (1 year 11 months)
• Coordinating Development of all US and Canadian Embedded Content
• Managing Production for Sprint PCS
• World Interactivity Lead – Online Development
• Managing New Creation Projects (Crazy Campus, New York Nights 2, Spooks)
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Quality Assurance Lead
Gameloft
2005 - 2006 (1 year)
• Developing Test Plans, Training New Analysts and Managing Local Content Approvals
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Quality Assurance Tester
Gameloft
2004 - 2005 (1 year)
• Assessing Usability of Mobile Video Games – Testing for Functionality and Quality
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Graphic Designer
G2 News
2002 - 2005 (3 years)
• Designing and Publishing Technology Oriented Trade Magazines
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Quality Assurance
Acclaim Entertainment
2003 - 2004 (1 year)
• Assessing New Video Games for Usability, Functionality and Quality
• Evaluations and Recommendations for improving titles
• Core platforms have included XBOX, Playstation 2 and Game Cube
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Electrician
Direct Konnection Electric
1998 - 2003 (5 years)
• Lighting Design, Electrical Installation, Troubleshooting and Maintenance
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Substitute Aide
Port Washington Public Schools
Jan 2002 - Jun 2002 (5 months)
• Assisting special needs students with their educations
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Graphic Designer
Ben Franklin Press
1999 - 2001 (2 years)
• Designing Advertisements, Logos, Magazines, Covers, Business Cards, Direct Mail, Banners, Posters, Media Guides...
• Managing Client Relations (Core responsibilities: Phoenix International Raceway, ASU Sports, Phoenix Coyotes)
• Systems Maintenance (Macintosh and Windows platforms)
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Teaching Assistant
Arizona State University
1998 - 2001 (3 years)
• PGS 304 “Effective Thinking” Cognitive Psychology/Decision Making
• Facilitating Round Table Discussions
• Problem Mapping - Visually Representing Concepts and Arguments
• Pioneering Internet Based “Distance Learning” Courses