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Director of Industrial Design
Haverhill, MA
Jun 2016 - Present (8 years 5 months)
• Developed and launched new mobile accessories like the latest iteration of the company’s flagship product, EDGE.
• Developed multiple iterations of Utomic’s award-winning packaging that is both beautiful, minimal, and functional doubling as both packaging and an installation guide.
• Designed and launched products as part of the Utomic Design Consulting group for startups like Light.co.
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Senior Designer
Avenue Design
Haverhill, MA
May 2006 - Jun 2016 (10 years 1 month)
• Successfully lead the design operations at a company featuring expert consulting in all areas of design including graphic, website, industrial, interface, textile, and logo design.
• Worked with clients to develop products like Bumpies protectors, create mock-ups and 3D renders for investment pitches, and gave expert industrial and graphic design guidance to startups.
• Designed and delivered complete Web 2.0 curriculum (designed virtual classroom modules, a social network, a blog, forums, and other online virtual tools) to over 2000 Hewlett Packard employees over the course of two years.
• Designed several websites, business cards, flyers, menus, and other print material for businesses.
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Senior Industrial Designer
InDepth Design
Lawrence, MA
Jun 2002 - Jul 2015 (13 years 1 month)
• Responsible for managing end to end design projects, including the mechanics and aesthetics of enclosures for multimillion dollar semiconductor machines- from ideation and refinement of project direction with clients to finalizing 3D models and part drawings with engineers and manufacturers.
Select Achievements:
• Satisfied a difficult client need by traveling to their facility in California for a month to work at building a prototype, making and documenting modifications, and troubleshooting any problems.
• A client was building their first production machine to be sold the next morning. I worked for 23 hours straight to help them complete the build properly and on time.
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Consultant
Rapid Machining
Nashua, NH
Apr 2013 - Aug 2013 (4 months)
• Responsible for creating an inventory control system that utilized existing available materials and hardware and assured needed components were available in a timely manner. This was achieved by programming over 2500 different items into the job management software used by the company and integrating it into the job processing.
Select Achievements:
• Ensured the company’s continued success by training employees and writing over a dozen different instruction manuals that were given to the employees and posted on the company’s internal website for reference and training for future employees.
• Successfully modified many processes of how daily actions were completed to increase the speed and accuracy of the job processing and material control.
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Website Designer
Charlie Perry & Company
Newton, NH
Apr 2011 - Oct 2012 (1 year 6 months)
• Met with dozens of clients to design websites and graphics for all kinds of businesses.
Select Achievements:
• Quickly created website mockups so the customers could see their site taking shape.
• Worked with customer feedback to refine and perfect what they hoped to see in a website.
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Contract Industrial Designer
Origin Product Development
Maynard, MA
May 2012 - Sep 2012 (4 months)
• Create full size models to demonstrate size, orientation, and user interface.
Select Achievement:
• Able to redesign and improve on a client’s medical device product by quickly creating dozens of concepts and solutions for appearance, mechanical functionality, and user ergonomics that decreased manufacturing costs, improved aesthetics and ease of use.
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Contract Industrial Designer
Bleck Design Group.
Chelmsford, MA
Jun 2010 - Dec 2010 (6 months)
• Built and modified full size foam-core models and many scale appearance models out of urethane foam.
Select Achievements:
• Effectively supported the other designers on four different projects by building and painting several models, sketching concepts, rendering images, photographing models, creating presentations, making 3D models for rendering and manufacturing, cleaning and organizing the workshop, and assuring that the projects were completed on time.