Coreonline front page - prototype and implementation. The aim was to convince the user to play our games. The front page should make the user to either select a game to start playing or signing up.
Coreonline shop - Wireframe. The user could choose between different subscription models.
Coreonline shop - Payment step - wireframe
Coreonline wireframe shop
Flowchart of Multiplayer setup. The concept is based on peer-to-peer connection. The following wireframes show how the invite process takes place and friends can be added from different social pools
Freinds management wireframe
Freinds management wireframe
Freinds management wireframe
Profile settings prototype
Implemented front page after user logged in
Implemented game missions - overview page
Implemented game - play mission page
Landing page prototype
Landing page early prototype. The focus was to get as many leads as possible.
Coreonline mobile version - Prototype. It wasnt possible to play the games on mobile devices. But many users found our platform via their phone, why we needed a way to communicate to the users that should stay with us, but on their PC in stead. The mobile site should tell about all the great games to play, about the concept and the prices.
Coreonline mobile version - Game description - Prototype. It wasnt possible to play the games on mobile devices. But many users found our platform via their phone, why we needed a way to communicate to the users that should stay with us, but on their PC in stead. The mobile site should tell about all the great games to play, about the concept and the prices.
Coreonline controls overlay while playing - prototype
Coreonline controls overlay while playing - prototype
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Coreonline - 2013

New design and structure to www.coreonline.com. The concept was that the user could play old Square Enix games through the user's browser. A kind of Netflix just with games. The user could play without paying, but was then interrupted by commercials. When watching the commercials the player would earn play time (in minutes) in return. The minutes will then count down as the player starts playing again.
Prototypes and wire frames are done by me. Graphics are guided by me, but made by a graphic designer.

Available
Full-time
Christian Güttler
Chief UX Designer - Danske Bank / Retail Investment København, Denmark