Normal vision (screenshot by R. Lavergne-Mayer)
Magic vision (screenshot by R. Lavergne-Mayer)
The Eye of Brachnha's tutorials were shown as paintings on the walls of the temple where the game takes place (screenshot by R. Lavergne-Mayer)
The final battle required players to use all the mechanics they learned during the game while being chased by a giant creature (screenshot by R. Lavergne-Mayer)
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Eye of Brachnha (UQAT/Single Minded Team, 2016)

The Eye of Brachnha is a cooperative asymetric adventure game where one player can interact with the physical environment, whereas the second, who only sees magical elements, can shoot enchanted missiles.

The game was created by UQAT students in a game development class.

As supervising professor, I guided the concept iterations, the game system brainstorming, design and tutorials. I also took responsibility for parts of the sound integration and voice acting.

All images were taken by R. Lavergne-Mayer

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Full-time
Danny Godin
Game designer Montréal, Canada