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Freelancer
2017 - Present (7 years)
* Creating digital sculptures in Zbrush for 3D Printed toys and collectibles * Just Play Products - 2018 - Working under a well-known video game license for a line of 10 figures and ensuring that 3D models are approved by licensor
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Software Engineer
Lockheed Martin
Orlando, FL
2016 - 2019 (3 years)
* Working in the Unity Engine and scripting 3D assets using C# * Integrating 3D PBR textured assets into Unity and PREPAR3D game engines * Writing Maxscripts to help work with 3D assets more efficiently. * 3D Modeling, UV mapping and retopologizing hard surface 3D Assets for training simulations utilizing Autodesk 3ds Max * Texturing 3D assets using a PBR Workflow in Substance Painter, Quixel and Photoshop. Helping establish a PBR Content pipeline * Working in the PREPAR3D flight simulator engine to add new features or fix bugs using C++ * Experience working with task tracking products Jira and Trac
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Assistant in Simulation
UCF Institute for Simulation and Training
Orlando, FL
2014 - 2016 (2 years)
* Working in the Unity engine writing code and troubleshooting in C# and Javascript scripting languages * Research and development for military simulation applications for PC, Android and pioneering development for AR with the Microsoft HoloLens and AR in Unity w/ Vuforia * Working in C++ and Java programming languages for Android applications * Working with GIS data in Global Mapper, VBS2 and VBS3