Colossal Fossil. In this exhibit, this animated screen details the process of fossilization where organic items under specific environmental factors become rock. I created all of the onscreen assets and the video storyboard.
Playing By the Rules exhibit. This button activated an onscreen video where a finite number of birds would behave as different buttons were pressed and creating "rules" for the birds to follow.
Playing By the Rules. The Make Your Own Music kiosk set onscreen music patterns and arranged or overlaid them to produce new songs. Each of the segments was activated by the buttons on the slant box.
Playing By the Rules. The large firefly interactive had audio and visual clues that visitors would try to control with four button activation stations. Each station corresponded to a color and sound on the overhead structure and visitors would try to sync them to create the pattern.
Virtual Fish Tank. This is one of 4 stations where visitors can control the behaviors of a specific onscreen fish. The behaviors depended on the personality actions for the fish; shy, friendly, scared, etc. The large screen "aquarium" allowed visitors to see how their fish behaved based on their choices. One character, "Sharky" would even eat the other fish if determined by the rules.
Star Wars: Where Science Meets Imagination. In this exhibit, this button activated interactive responded to the number of up and down motions needed to control the movement of the eyes, head and eyebrows of the onscreen image.
Communication Cafe Station. This two sided interactive station had four video activated activities about methods and historical technologies for communication. Each screen had a corresponding button panel to direct the choices of the visitor.
Communication Cafe. Each of the communication technology buttons has a corresponding audio and onscreen dialogue.
Communications Cafe. Graphic panel for one of the onscreen audio/visual activities. Visitors were given choices as to how to relay news, such as which technology they might choose. These choices were sometimes based on the visitor's ages. The buttons controlled the clips.
A Song in Your Pocket. This stand alone kiosk was developed with MIT Lincoln Labs based on an algorithm showing the fidelity of music file compression. Visitors turn knobs to either create a smaller file or better fidelity in the three music samples.
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INTERACTIVE SCREENS & VIDEOS

These are various examples of museum computer and video interactives. I designed the buttons, onscreen assists and storyboarded the interactions.

Available
Freelance, Full-time
Diane Bronstein
Museum Graphic Design Flower Mound, TX