![](https://s3images.coroflot.com/user_files/individual_files/795962_hysvehtzmt7p8tnx0sj5kkt3n.png)
The promotional art used at the game's exhibition. (Artist Killian Desmond.)
![](https://s3images.coroflot.com/user_files/individual_files/795962_cccsiir6nmd3u7jd_v5ygtcez.jpg)
A screenshot of all four 2D Flatlander player's perspectives.
![](https://s3images.coroflot.com/user_files/individual_files/795962_ued5syruyqv3uo6udy3ozyjdm.png)
View from the monster as they pick up a Flatlander and drag them into the 3D world.
![](https://s3images.coroflot.com/user_files/individual_files/795962_dftdekpdzkxgkei7vlaejlclp.png)
View of the monster player embedding a hypersquare into flatland. If left unanswered by the Flatlanders, it will eventually destroy their world and allow the monster to escape!
![](https://s3images.coroflot.com/user_files/individual_files/795962_gkynwjxyq5zjaiag09ito3veb.jpg)
A Perpendicular Matter Projector firing and wounding the monster.
![](https://s3images.coroflot.com/user_files/individual_files/795962_hzu9sidyylqqf2qokgjwafq0u.jpg)
Early design art exploring the idea of having a bendable 2D plane which the flatlanders could move through.
![](https://s3images.coroflot.com/user_files/individual_files/795962_3esphzutb6gfgn9sjguhi2ksw.jpg)
The first concept art detailing the eventual design of the game, with a 2D cylinder trapping a 3D monster.
![](https://s3images.coroflot.com/user_files/individual_files/795962_ntqy2fr7ql5sjxqj9t8ypcfpe.jpg)
Very early example of a scene with the objects being confined to the surface of a cylinder.
![](https://s3images.coroflot.com/user_files/individual_files/795962_o4f4yrfoa7z2zm8vxmymzbyof.gif)
Early example of the project with a working 2D character controller. The level here is a cylinder, with the character moving and jumping around that environment in a similar manner to a 2D platformer.
![](https://s3images.coroflot.com/user_files/individual_files/795962_kqvibh8nhzfvseao_doaiywpl.gif)
A major mechanic for the monster player was the ability to throw hypersquares at the Flatlanders. The above is an early implementation of this.
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