-
Freelance Illustration & Design
Freelance Illustration & Design
Los Angeles, CA
Jan 2013 - Present (11 years 11 months)
Freelance Illustration & Design
-
Designer
Mattel
Mar 2012 - Dec 2012 (9 months)
Developing new concepts and products for Hot Wheels, Matchbox, and Entertainment vehicles and playsets!
-
Concept Artist
Walt Disney Imagineering
Sep 2011 - Sep 2011
Visualization and design of multiple science fiction themed environments. (freelance)
-
Concept Artist
Smithsonian National Museum
Jun 2011 - Jul 2011 (1 month)
Designed robotic characters for an interactive exibit geared toward education.
-
Freelance Concept Artist for New Product Development
Avery Dennison
May 2010 - Mar 2011 (10 months)
New product concept development ideation and concept illustration.
-
Freelance Prop Designer
Warner Bros. Animation
Nov 2010 - Nov 2010
Visual Development of key props - ThunderCats TV Series
-
Concept Artist / Prop Designer
Film Roman / Marvel Animation
Feb 2010 - Apr 2010 (2 months)
Freelance design for "Marvel Avengers" animated series.
-
Prop Designer - freelance
Warner Bros. Television Animation
Sep 2009 - Mar 2010 (6 months)
Production design for props:
Scooby-Doo direct to video:
"Legend of the Phantosaur"
"Music of the Vampire"
"Camp Scare"
-
Contract Concept Artist
2k Games / Firaxis
Mar 2009 - Mar 2009
Environment concept art for "Civilization".
-
Concept Artist
Spark Unlimited, Inc.
Nov 2006 - Feb 2008 (1 year 3 months)
Turning Point: Fall of Liberty (PS3, Xbox 360, PC); Legendary (PS3, Xbox 360, PC); Unannounced Title (PS3, Xbox 360, PC)
Provided the Art Director and Art Production team with valuable ideas and visual concepts aiding in the pre-visualization of projects including game level environments, characters, vehicles, weapons and H.U.D.S.
Produced illustrations setting the mood and overall tone during pre-visualization and pre-production, and inspired the production team pushing the visual style of the game.
Created finished illustrations for marketing and promotion. Also created original in-game texture maps for first person weapons in Photoshop and implemented in Maya.
Met production schedule deadlines dictated by "Scrum" management system.
-
Concept IIlustrator
Mattel, Inc.
Jan 1999 - Mar 2005 (6 years 2 months)
Conceptualized and illustrated boys action toys concepts for presentation and manufacturing. Projects included: Monsters, Inc., Jimmy Neutron, Max Steel, and Ice Age.
-
Senior Designer
Lanard Toys
Mar 2003 - Oct 2003 (7 months)
Developed pre-school and boys action toy lines - From concept sketches, to renderings, to control drawings through production.
-
Concept Illustrator
Hasbro, Inc.
Jun 2002 - Jun 2002
Illustrated new vehicle concepts for G.I. Joe's "Venom" line of action toys.
-
Prop Designer for "King of the Hill"
Film Roman, Inc.
Mar 2001 - Aug 2001 (5 months)
Created prop and vehicles designes for prime time animated television series.
-
Prop & Background Designer
Sony Pictures TV Animation
Jun 1998 - Jan 2001 (2 years 7 months)
Created designs for various animated television series: Men In Black, Starship Troopers, Big Guy & Rusty the Boy Robot, Godzilla, and Max Steel.
-
Concept Artist
Universal Studios Theme Parks
1996 - 1998 (2 years)
Concept development and production experience on Universal Studios Japan Project.
-
Concept Artist / 3D Modeler
Luminious Media
Nov 1995 - Apr 1996 (5 months)
Video game studio concept artist and 3D modeler using 3D Studio and Photoshop.