![](https://s3images.coroflot.com/user_files/individual_files/original_496592_iEEXnjcYdigj0QDCiguXHRtLu.jpg)
Project Research Document (PDF) - CX/UX Expectations of a Digital Wallet App.
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![](https://s3images.coroflot.com/user_files/individual_files/496592_kgk7btv2gli7eqn9m_yc6h7df.jpg)
1/2 - Lo-Fi sketches/wire-frames exploring functionality, transitions, user task flows, interaction gestures. Later integrated into Hi-Fid wire-frames/Functional Spec and Axure prototypes.
![](https://s3images.coroflot.com/user_files/individual_files/496592_qlp2nh5galqwktttb4xlnt0ik.jpg)
2/2 - Lo-Fi sketches/wire-frames exploring functionality, transitions, user task flows, interaction gestures. Later integrated into Hi-Fid wire-frames/Functional Spec and Axure prototypes.
![](https://s3images.coroflot.com/user_files/individual_files/496592_x9bp6xaskkd2rkhl7k6kh0p8t.gif)
On-boarding concept animated gif to look at how to best introduce learnability of the core gesture-based interaction of the design, an interaction pattern that is key to one of the top user tasks.
![](https://s3images.coroflot.com/user_files/individual_files/496592_0fhbvlomtkp7mbtnmxsoieokb.jpg)
1/5 - High Fidelity wire-frames detailing functionality, use cases, interaction, transitions and state behaviors. Part of an iterative cycle to produce maps for the client and 3rd party Developers.
![](https://s3images.coroflot.com/user_files/individual_files/496592_i3n2rr5hhgstyclulqqkvptsv.jpg)
2/5 - High Fidelity wire-frames detailing functionality, use cases, interaction, transitions and state behaviors. Part of an iterative cycle to produce maps for the client and 3rd party Developers.
![](https://s3images.coroflot.com/user_files/individual_files/496592_wvvrjgjc6shzsvado0peapetl.jpg)
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![](https://s3images.coroflot.com/user_files/individual_files/496592_xbbdujtvejdrgpnjweegnwjac.jpg)
4/5 - High Fidelity wire-frames detailing functionality, use cases, interaction, transitions and state behaviors. Part of an iterative cycle to produce maps for the client and 3rd party Developers.
![](https://s3images.coroflot.com/user_files/individual_files/496592_ix6pclzcg3zu2wkfmg2ntkpwh.jpg)
5/5 - High Fidelity wire-frames detailing functionality, use cases, interaction, transitions and state behaviors. Part of an iterative cycle to produce maps for the client and 3rd party Developers.
![](https://s3images.coroflot.com/user_files/individual_files/496592_b2gqoi47dbpvwymyyjukdufmv.jpg)
1/4 - Login Screen - Initial app concept visuals - an exploration of UI elements/treatment, sourced from research across a range of financial digital products/apps.
![](https://s3images.coroflot.com/user_files/individual_files/496592_qzlwanljfvr2uwunc0spaof0l.jpg)
2/4 - Menu Screen - Initial app concept visuals - an exploration of UI elements/treatment, sourced from research across a range of financial digital products/apps.
![](https://s3images.coroflot.com/user_files/individual_files/496592_tindfjhgm_ocrsisgnnfppupk.jpg)
3/4 - Dash/Overview Screen - Initial app concept visuals - mobile users need visual/info-graphical displays of their data. A Business objective was that the app could be used while literally on the run, therefore "glanceability" was a factor in user data display.
![](https://s3images.coroflot.com/user_files/individual_files/496592_cmosjy8fuqjiwwbx38wv93vwi.jpg)
4/4 - Proximity-based contextual advert Screen - Initial app concept visuals - designs to explore how to integrate contextual recommendations from brand partners. An objective of the app design was that it could be white-labeled to brand partners.
![](https://s3images.coroflot.com/user_files/individual_files/496592_tcpiylnsv38nujm3x4xu_ar0i.jpg)
1/3 - Swipe panel interaction affordance - designs variations of subtle UI elements.
![](https://s3images.coroflot.com/user_files/individual_files/496592_7mn5uiddbpqusp_honletery5.jpg)
2/3 - Swipe panel interaction affordance - designs variations of subtle UI elements.
(*chosen design)
![](https://s3images.coroflot.com/user_files/individual_files/496592_xs4qvknwjqwvqkewxiagflwev.jpg)
3/3 - Swipe panel interaction affordance - designs variations of subtle UI elements.
![](https://s3images.coroflot.com/user_files/individual_files/original_496592_odJMnWq_ZHd8R_E9I3PQMwwLG.jpg)
User Testing Script and Moderators Guide (PDF) to an Axure Prototype. Testing for top user task and interaction acceptance, I created a map of each task-flows' tap target areas so the (external) Moderator could follow the users behavior, and understand the sequences required to complete the script tasks.
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