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Asset Engineer
Siemens PLM Software
2018 - Present (7 years)
Optimizing existing and creating new 3d models to be used by
wide range of sensors in the simulation world.
Programming and maintaining the asset exporter using Modo C++ SDK.
Writing tools, scripts for repeatitive tasks, asset editing and validation.
Managing the asset database and make sure everything works accordingly.
Researching and implementing different optimization styles,
run time and compile time converters,
material and shader creation in Unreal and Osg.
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Lead Artist - Home Office
address Orator Games
Industry PC&Mobile Games Occupation Lead Artist - Home Office Responsibilities Co-founder of Orator games. Creation of all artistic material. Published four games, Thunder Fleets, Blue Libra, Blue Libra2 and RustyOrb. Web Site http://orator-games.com/
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Freelance Illustrator
address John
Parsons, United States
Industry Graphic Novel Occupation Freelance Illustrator Responsibilities Illustations for a novel with a post apocalyptic theme Web Site www.meltdown2013.com Date 2008
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Character and Concept Artist
address Ceidot / ODTU Teknokent / Ankara
Industry Computer Games Occupation Character and Concept Artist Responsibilities Making character designs for Hukumran Senfoni Online, Making level concepts for online football game. Web Site www.ceironwars.com
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Senior 3D/2D Technical Artist
Augmea Simulation and VR Technologies
2016 - 2018 (2 years)
Military vehicle and personnel training simulators using CryEngine and VR devices.
Vehicle, weapon, character and environmental modeling, texturing, applying materials.
Custom shaders, ui design, ui implementation, level design and scripting, scripting visual effects.
Implementation of large area terrain system using real world data.
Addition of raster and vector formats.
Implementation of thermal imagery.
Implementation of additional render targets.
Implementation of 3d ui components.
Knowledge sharing of CryEngine systems and data structures.
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Senior 3D/2D Technical Artist
Crytek
2015 - 2016 (1 year)
Preparing graphics knowledge base for Augmea Inc.
Producing 3d models and scripted objects with Lua.
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3D/2D Generalist
Sanlab R&D and Simulation
2011 - 2015 (4 years)
Developing operator training simulators for heavy construction vehicles such as
excavators and backhoe-loaders.
Using OSG, Unity and Unreal as rendering engine, QT for external UI and
CMLabs Vortex for driving physics simulations.
Vehicle and environmental modeling, texturing, applying materials and custom shaders.
Ui design, ui implementation, level scripting, scripting visual effects.
Creating high resolution renderings for catalogs, graphics design.