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Head Of Production
Trango Interactive
Apr 2011 - Present (13 years 8 months)
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Co-Founder
Pro-Technologies
2008 - Present (16 years)
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Sr. 3d Artist
Trango Interactive
2009 - 2011 (2 years)
For Discovery HD: Next World
I acted as Team Lead. Managed and delegated various tasks among the highly skilled team members.
I was also directly involved in various phases of Production including Shading, Lighting and Compositing of shots for this Infotainment/Documentary.
I worked for other TV / Webisodes for High Profile clients like UPS, AT&T, Vizio, Danske Bank etc.
Worked on shortfilm, Flower of the Night for GaiaOnline. Today, over a million posts are made daily and it is visited by 7 million unique users each month (with over 26 million total registered users). Gaia also won the 2007 Webware 100 award in the Community category. In January 2011, the company won the Mashable Best User experience Award for 2010.
I worked on Shading, Lighting, Compositing and Direction of this short film.
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Sr. 3d Artist
Trango Interactive
Feb 2005 - 2009 (4 years 10 months)
Worked for International Automobile Manufacturers like Lexus, Audi, Toyota, Mazda, Hyundai, Fisker.
Produced Cutting edge, State of the Art studio lit Cars of Mega Res up-to 10k.
These renders were to be placed on Highway Billboards across the States and on various Influential Automobile Industry Magazines.
These images were produced using State of the Art Light Rig setup in Maya with very intricate render pipeline to be rendered on inHouse Render Farm.
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3d Artist/Game Level Designer
Trango Interactive
2004 - 2007 (3 years)
While working as a 3d Artist, i was involved in all phases of Asset development. I worked from Hard body modeling, Texturing, Shading, Lighting to Final Compositing.
Worked on multiple AAA Titles for various Highly prestigious game studios from around the world. These titles include the names like TombRaider Legend (Crystal Dynamics), After Burner: Black Falcon (Sega), Death Jr, Gardens of Time (Playdom) etc.
Worked on all the levels of the Flagship game of the studio from the point of Designing to the final exports.
I mainly used Quake Army Knife (Quark) for level designing and HL based .bsp format for the exports of all levels.
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Graphic designer
Averox
2002 - 2003 (1 year)
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Graphic Designer
Syscomp
2002 - 2002
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Graphic Designer
InfoSystems
2001 - 2002 (1 year)
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Graphic Designer (Intern)
Islamabad Software Factory
2000 - 2000