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Independent Contractor
Freelance Artist
Jun 2003 - Present (21 years 6 months)
Sample clients include:
Santa Trap LLC
Pre-visualization modeling
Consultation for:
Rendering pipeline and software integration
Motion capture hardware and software pipeline
Vandegrift Renderings
Constructed three-dimensional models of homes in 3ds max from floor plans and elevations
University of Texas School of Public Health
Created instructional visualizations of biological processes to be used in educational films
Made three-dimensional models and animations based on a provided script and medical illustrations
Directed overall appearance including color, lighting, and visual effects
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Production Artist
Volt
Salt Lake City, UT
2002 - 2003 (1 year)
Contractor for Microsoft Game Studios working on the following titles: Top Spin, NHL Rivals 2004, Amped 2, Links 2004, and Inside Pitch 2003
Motion data acquisition and cleanup using Vicon hardware and software
Quality assurance and editing of cleaned and solved motion data using Maya
File structure organization and maintenance
Responsible for preparation and delivery of final data to customer
Software beta testing for Vicon IQ and implementation into the production pipeline including process development and instructional documentation
Oversaw other motion trackers ensuring quality and integrity of the data as well as timely completion
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Computer Specialist
Brigham Young Universtiy
Provo, UT
1999 - 2002 (3 years)
Virtual reality cave operation, maintenance, and content creation of stereo images and animations, large scale architectural pre-visualizations, and other demonstrations
Render troubleshooting on SGI supercomputer and maintenance of high-end SGI workstations
Hardware and software support of faculty and student lab machines
Rapid prototyping of concept models
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Consultant
Digital Illumination
Provo, UT
2001 - 2001
Designed character modeling strategy to facilitate placement of seams and control surface direction
Applied computer generated fur to finished model using Maya
Responsible for coloring, lighting, texturing and combing the digital fur