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Industrial Designer
Formation Design
Aug 2012 - Present (12 years 4 months)
Working as design, machining, technical, CAD modeling, sketching, rendering, brainstorming, and creative thinking support on a wide range of products.
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Co-op Designer
Farm Design, Inc.
Jan 2012 - Mar 2012 (2 months)
At Farm Design during the first three weeks myself and another intern were tasked with creating a semi-functioning mock-up of a surgical robot. This was to be used as a tool for user testing, human factors studies, and Engineering parameters to be checked. The second project I had included conducting user testing of a product for design enhancement. My last project involved developing an instrument used mainly in spinal surgeries. This involved multiple meetings with our client as well as spinal surgeons. We had to study the current workflow strategy and enhance that with the new product. The project had many conundrums in creating a streamlined workflow and simple interface, but the challenge was rewarding to solve. I left my internship after creating CAD data for the final design intent.
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Co-Op Designer
Newell Rubbermaid
Jun 2011 - Sep 2011 (3 months)
At my second internship at Newell Rubbermaid Office Products I was tasked more with overall support to a wide range of brands including Sharpie, Prismacolor, and Expo. I helped create a multitude of future concepts for these different brands involving renderings and initial mock up concepts.
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Co-op Designer
Newell Rubbermaid
Jan 2011 - Mar 2011 (2 months)
While at my first internship at Newell Rubbermaid Office Products I was given the opportunity to take a marketing strategics product and bring it to life. This started with understanding what marketing wanted out of the product and then conceptualizing it. I was in charge of setting up meetings with marketing and engineering to collaboratively bring the product through the conceptual phase into final design surfacing. After creating the CAD surfacing in Solid Works I then worked closely with an Engineer to bring the product to production ready geometry while maintaining the design intent. Finally initial molds and plastic parts were made for review.
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Co-Op Designer
Hasbro Games
Jan 2010 - Mar 2010 (2 months)
During my second internship at Hasbro the game had been further fleshed out during my 3 month return to the University of Cincinnati. Development of game play had slowed down and mainly involved final tweaking and testing. My job this time consisted more of branding the different characters and races involved in the game. I had to take into consideration the races personalities in the game based off of their abilities. From their I had to then create graphics and pieces that would reflect their abilities and personalities to create an overall experience and story to the new Risk Legacy game.
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Co-op Designer
Hasbro Games
Jun 2009 - Sep 2009 (3 months)
During my first internship at Hasbro, I worked mainly in the board game world. I was staffed as a supporting designer under the development of the newest Risk board game, Risk Legacy. Still in the early developmental phases I was heavily involved in helping to conceptualize game play, board pieces, and game graphics. I got to play a lot of Risk, and make up the rules....it was awesome.