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Creative Director Interactive Products
Astro Studios
Apr 2014 - Present (10 years 7 months)
As a creative director, I am responsible for both creative direction of programs and project management, leading our team of talented industrial and interaction designers. I have enjoyed leading projects for clients such as Microsoft, Samsung, Proctor & Gamble, HP, Intel, T-Mobile, Huawei, and Jinni TV. I believe that projects should be good for business and for the real end user, and put this belief into practice when framing opportunities and defining product experiences. Translating user experience into interactive products has become my passion, with an emphasis on the marriage of the physical and digital aspects of each product.
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Founder
Heyday Goods LLC
2014 - 2015 (1 year)
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Lead Industrial/Interaction Designer
Astro Studios
Jan 2010 - Apr 2014 (4 years 3 months)
As a lead designer, I am responsible for both creative direction of programs and project management, leading our team of talented designers. I have enjoyed leading projects for clients such as Microsoft, Samsung, Proctor & Gamble, HP, Intel, T-Mobile, Huawei, and Jinni TV. My interest and experience in quality home goods has been invaluable in developing my point of view in the consumer electronics category. I believe that projects should be good for business and for the real end user, and put this belief into practice when framing opportunities and defining product experiences. I have been increasingly interested in using storytelling and animation as a method to clearly communicate the value of our work and pull clients into the mindset of their customers.
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Industrial Designer
Teague
Jun 2007 - Jan 2010 (2 years 7 months)
My responsibilities include design and management, leading projects for Microsoft, Intel, T-Mobile, HP, Mod Systems, and Panasonic Avionics. Teague focuses primarily on consumer electronics, and is highly collaborative, usually involving mixed teams of industrial and interaction design. I was often involved in concept definition, design development, 3D, and video/storytelling projects. Being exposed to Teague’s expertise in the transportation/aviation field was a very special opportunity, which culminated in an award winning project for Panasonic Avionics in 2010.
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Lead Designer
Orange22
Jun 2005 - May 2007 (1 year 11 months)
Orange22 is a small and diverse studio involved in retail, industrial, exhibit, and soft-goods design. I led projects for clients such as Look-Look and Carpe Diem, as well as contributing heavily to in-house projects such as the Botanist line of furniture, Pull line of magnetic fixtures, and the Grid-IT soft-goods personal storage system. Responsibilities were many, including project planning, concept development and design execution, creating technical drawings and specs, and managing manufacturers & vendors.
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Design Intern
Astro Studios
2004 - 2004
Acted as a junior designer, participating equally in all phases of the product development cycle. Worked on many accelerated projects, often 1-2 days, as well as helping on long term projects (6 months+). Technical skills included Photoshop/Illustrator rendering, and computer modeling (StudioTools) and rendering (ImageStudio). Worked on projects for Disney, Microsoft/XBox, Herman Miller, and Alienware.
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Design Intern
Fitch
Jan 2002 - Sep 2002 (8 months)
Acted as junior designer, taking part in all aspects of the product development cycle. Participated in research phases for multiple projects, simulating user experiences, creating image and trend boards, and building consumer profiles. Technical responsibilities included sketching, computer modeling, and rendering (Adobe Photoshop and Alias StudioTools). Created image boards and presentation materials, both digital and print. Interacted with clients for kick-off meetings, concept reviews, and final presentations, presenting both my own ideas and those of the team. Carried multiple projects from conception to final design with the assistance of senior designers.
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Design Intern
GE Appliances
2001 - 2001
Assisted designers with presentations, and concept development. Worked with product managers in other areas to develop new concepts from sketching through final renderings. Product Categories included refrigeration, ranges, water filtration, and microwaves.