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CEO / Product Designer
Berkeley, CA
May 2013 - Present (11 years 7 months)
Cozy Industries is a global consumer product company that launched with a successful Kickstarter campaign and rapidly expanded into multiple sales channels. From designing products, founding and managing a growing company, to guiding product and brand development, I gained hands-on experience managing a consumer goods business.
‣ Manage day-to-day operations of manufacturing, design, marketing and production
‣ Oversee product development cycle and define production specs
‣ Manage team of eight across four time zones for international product launches and initiatives
‣ Achievements: Negotiated and launched exclusive skus in the Apple Store Official global supplier for Google conference rooms worldwide Developed and launched six products in 1.5 years
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Analytics Product Manger
Trademob GmbH
Berlin, DE
Dec 2012 - May 2013 (5 months)
Trademob is a mobile marketing analytics platform for iOS and Android clients. My role focused on the fascinating challenge of distilling useable information from the complexity of mobile meets big data.
‣ Developed 2013 product roadmap and presented new features to executives and board members
‣ Introduced SCRUM process for engineering team
‣ Reorganized bug tracking and feature system for greater efficiency across dev and management teams
‣ Achievements: Lead engineering team to initial version of internal analytics dashboard for external clients
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Product Manager / Software Quality Manager
San Francisco, CA
Aug 2011 - Nov 2012 (1 year 3 months)
Life360 produces location-based family tracking apps for iOS, Android and Blackberry. I managed the QA process across all three client apps, including the Blackberry beta project, and helped drive and spec new features for the main client apps.
‣ Created product specs for native app design and features
‣ Blackbox/Greybox testing of apps across iOS, Android and BB6/7
‣ Authored test plans and cases for review by engineering and executives
‣ Reorganized bug tracking system for greater efficiency across dev and management teams
‣ Achievements: Lead QA for 3 Releases across two platforms Main application moved from a rating of 3.5 to 4 stars in app store Crash rate on Android reduced from 8% to < 1% User growth from 6 million to 26 million
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Software Quality Engineer
Apple
Cupertino, CA
Oct 2009 - Oct 2011 (2 years)
At Apple, I was a QA engineer who specialized in location services and video features for iPhoto and Aperture, and authoring documentation for other members of the QA team and management. During my tenure, I worked on the last three versions of iPhoto ('07 ,'09 and '11), Aperture3, iOS4, OS X 10.6 and OS X 10.7.
‣ Authored documentation, test suites and test cases for newly implemented features
‣ Blackbox/Greybox testing on iPhoto, Aperture, OS X and iOS
‣ Developed workflow documentation for internal tools and common issues
‣ Delegated bugs to other QA engineers for further analysis
‣ Worked closely with the engineering team to enhance workflow on new features
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Software Quality Lead/UX & Front End Engineer
Mekanism
San Francisco, CA
Oct 2010 - Aug 2011 (10 months)
Mekanism is a full-service creative agency that develops and produces digital products for multinational brands across all platforms. I focused on creating efficiencies and standards for coordinating the diverse projects, maintaining a standard for quality control and managing project health.
‣ Created the QA process at Mekanism
‣ Blackbox/Greybox testing of web apps across all major browsers and iOS
‣ Authored UX documents for several projects
‣ Authored test plans for review by management and clients
‣ Implemented new bug tracking system for greater ease by dev and management teams
‣ Authored best practice documents for various web platforms like Facebook and Twitter
‣ Achievements: Wrote two Rails plugins for Redmine to provide numeric and graphic indicators of project progress Deployed new bug tracking system to solve problem of project information being located in various places