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Senior CGI Model Artist - Team Leader
Burrows
Sep 2014 - Present (10 years 2 months)
Heading up a team of artists to oversee and manage production of fully configurable data models for the automotive industry. This involves soft modelling the necessary components such as steering wheels, seats, armrests etc. and fixing, assembling and converting CAD data for use in 3DS Max and other packages.
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CGI Artist - Data Model Specialist
Burrows
Jul 2012 - Aug 2014 (2 years 1 month)
As part of the Modelling Production team my job was primarily automotive focused, and it involved creating the soft modelled parts for numerous carlines for both Ford, Lincoln and McLaren. I also prepared CAD data using Rhino and created fully configurable vehicles using 3DS Max.
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Render Artist
Ragdoll
Jan 2011 - Apr 2012 (1 year 3 months)
I was part of a small render team dealing with hundreds of shots on all 52 episodes of 'The Adventures of Abney and Teal'. My duties included prop modelling and texturing, character look development and creation, photoshop work, animation fixes, along with the bulk of my rendering.
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3D Artist
SMA Studios
Jul 2008 - Jan 2011 (2 years 6 months)
I was responsible for a lot of the studio's modelling, texturing, lighting and rendering work on a wide range of commercials. This included environment, character and prop/object modelling for lot of recognisable brands including Ribena, McDonald's and O2.