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Designer/Artist/Art Director
Freelance Computer Games Artist/Art Director
Dec 2013 - Present (11 years)
- Contract art director for unannounced MMO (project currently seeking funding)
- Toy design, prototyping and licensing
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Lead Artist
DeNA
Oct 2012 - Dec 2013 (1 year 2 months)
Contributing art director for mobile gaming titles, responsible for raising and maintaining the quality bar for in-game art assets, brought on and managed external individual artist contractors and art production studios from around the world, while producing concept art and final in-game art
- Quests & Sorcery
- Transformers: Legends
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Director of Illustration
Idle Games
Oct 2011 - Oct 2012 (1 year)
Art Director and art outsourcing manager for social and mobile games
- Idle Worship
- Fresh Deck Poker
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Lead Artist
Lionside (acquired by DeNA)
Mar 2010 - Sep 2011 (1 year 6 months)
Lead visual development for all game environments, design and create in-game assets, marketing and viral graphics - Lionside Football and NBA Legend on Facebook
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Sr Artist
Human Nature Studios
Nov 2008 - Dec 2009 (1 year 1 month)
Was involved in every aspect of UI design, first user experience, art/design for mini-games, widgets, concept art/layouts for game screens, game maps, etc., for Dreamworks kids's MMO, Kung Fu Panda World
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Artist Contractor
Trion World Network
Dec 2007 - Jun 2008 (6 months)
Concept art: architecture and props, for Rift MMORPG
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Creative consultant
Bardo Entertainment
2007 - 2008 (1 year)
Concept Artist: design and production art for casual MMO prototype
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Sr Concept Artist
Perpetual Entertainment
Nov 2006 - Sep 2007 (10 months)
Designed environments, architecture and props, for Star Trek Online MMO; prepared associated 3D model specs for outsourcing
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Sr Artist
Linden Lab
Aug 2005 - Oct 2006 (1 year 2 months)
Designed and built public environments, such as orientation, learning/tutorial and international themed areas, for virtual world, Second Life
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Art Director/Sr. Artist
Electronic Arts
Jan 2002 - Jun 2005 (3 years 5 months)
The Sims 2: University, EP1 Oct 2004 – Dec 2004
Sr Concept Artist: assisted the Project Art Director with establishing the look of objects and environments, created object specs/designs for internal and external artists. Also assisted in reviewing asset submissions, and providing artists with feedback and direction.
The URBZ: Sims in the City May 2004 – Aug 2004
Sr Character Artist: character design, low and high-polygon modeling/texturing of game characters for PS2, XBox, DS
Sim City 4 - Rush Hour Feb 2003 – Sept 2003
Art Director: responsible for all aspects of project art direction, managed eight internal artists and several external art houses
CGA Level 4 Sim City 4 Jan 2002 – Jan 2003
Senior artist: assisted with art direction for internal and external artists, created specs/designs of building units for external modelers, produced 3D building units
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Sr Artist
Maxis (Electronic Arts)
2001 - 2005 (4 years)
Contributing Art Director, concept artist on Sim City4 and the Sims2
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Sr Artist
Scientific Learning Corporation
Apr 2000 - Jul 2001 (1 year 3 months)
Assisted with art direction and game design, designed scenes and game characters, produced traditional cel animation, 3D modeling / texturing and animation, for 3rd grade reading program, Fast Forword
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Sr Artist
Frog City Software
Oct 1997 - Mar 2000 (2 years 5 months)
Senior Artist, responsible for 3D modeling / texturing of architectural and character art assets for RTS games Pantheon and Trade Empires
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Artist Contractor
Disney Interactive
1996 - 1997 (1 year)
6 month project - produced concept drawings and background layouts for PC game, Villain’s Night Out.
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Artist Contractor
Broderbund Software
1997 - 1997
Designed and produced all background layouts for Where in the USA is Carmen Sandiego? and Carmen Math Detective educational software titles. Also produced GIFanimations for Print Shop.
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Artist / Animator
Berkeley Systems
1995 - 1996 (1 year)
2D production artist responsible for background art, character design and animation for Triazzle and Totally Twisted Screen Saver.
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Artist Contractor
Theatrix Interactive
1994 - 1996 (2 years)
Pre-production and production art for PC educational titiles, Julliard Music Adventure and Mathheads.
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Artist / Animator
Soleil Software Inc.
1994 - 1996 (2 years)
Art direction, art production and game design for PC educational software titles: Zurk’s Learning Safari, Zurk’s Rainforest Lab and Zurk’s Alaskan Trek.
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Artist / Animator
Presage Software Development
1993 - 1994 (1 year)
2D production artist responsible for background art, character design and animation for Lode Runner (8 bit 2D version).
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Associate Product Designer
Fisher-Price
May 1987 - May 1988 (1 year)
Designed and prototyped preschool toys