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Product Designer and Photographer
San Francisco, CA
Jan 2005 - Present (19 years 10 months)
• 3D Prototyping, Modeling in Rhino/Grasshopper, Maya, 3D Studio Max. High-quality photorealistic rendering, hand sketching, computational surfaces, NURBS
• Consumer Electronic Accessories, Ceramics
• Designing products from scratch to the 3D-printed product ready for consumer market
• Art & Product Photography
• Partnered with Shapeways to deliver products to the online marketplace
• Applied and modified Deep Style neural network algorithms using Amazon AWS (Lua/Torch) to produce AI-generated art for personal show in San Francisco
7 personal art shows, 4 honorable mentions from International Photography Awards
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Demiurge
San Francisco, CA
Jan 2008 - 2018 (10 years 10 months)
Creating software products (from idea to the working product) for feature film and digital arts industries. Products are used by Hollywood artists and inside such companies as Dreamworks, Disney, Marvel, Epic Games, Blizzard and by famous independent artists. My software took part in the production of movies such as "Harry Potter", "Avatar" and other international blockbusters.
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Lead designer, Unity software & 3d modeling
San Francisco, CA
Jan 2013 - Feb 2017 (4 years 1 month)
Creation of state-of-the-art Virtual Reality products (Oculus/HTC Vive)
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Senior Interactive Designer and Adobe Flash Engineer
Cleveland Medical Devices
Cleveland, OH
Jan 2011 - Jan 2015 (4 years)
• UX/UI/Interaction design based on consumer/management feedback
• Developed and designed a complex web portal dedicated to online sleep tracking using Flex, Flash, ActionScript, C#, .NET, MSSQL, HTML, CSS, Javascript.
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Art & Creative Director, Senior Designer
Moskva, Russia
Feb 2005 - Nov 2012 (7 years 9 months)
Created, designed and coded several dozens of interactive, flash- and AJAX- powered web sites, consumer products, print and packaging materials
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Art Director, Senior Industrial Designer
Moskva, Russia
Jan 2002 - Sep 2005 (3 years 8 months)
• Founded and led an efficient design unit in the company, managed a team of 5 to 10 designers, managed project teams over 30 people and contractors abroad
• Oversaw industrial design, packaging, manual creation, print materials, logo design, end product UI/UX, web design, web interactivity, press/publishing, product photography
• Designed and led to the production several consumer products, including TV and Desktop Phone sets
• Oversaw manufacturing process (Injection molding)
• Controlled distant production and coordinated projects between designers, copyrighters, engineers, Chineese/Korean facilities and production units.
• Led a team of industrial designers towards producing high quality modern electronics for the mass consumer market.