SOCIAL QUALITIES FOR GESTURE-BASED INTERACTION

The main themes my master thesis were the social aspects such as developing social interaction and investigating what is socially acceptabtable when using gestures for controlling an interface. The platform to apply the results was a TV interface with a one moment of contacts interaction, coupled with goal-achievement actions. As a result I defined a framework for developing social interaction for gesture-based interfaces.

For guiding the user experience some of the game mechanics were utilized when developing the consepts.Since the modern TVs enable Skype and Facebook usage one of the ideas was to exploit the emoticons used in the chat-environment by using them together with the gesture recognition system. The gestures are coupled with animation effects that are activated simply by performing the gesture or a facial expression.

The research is done in collaboration with the User experience & User interaction team at Bang& Olufsen.

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Anette Hiltunen
User experience and Interaction Designer Copenhagen, Denmark