I am a 3D/2D artist with over fifteen years experience in the games industry. This is a small cross section of my work over that period. I'm work mainly in Maya and Photoshop ZBrush. I have also worked with Unity and have excellent traditional pencil skills. I have a wide range of experience in polygonal and texture optimisation for console, handheld and social gaming platforms. I am currently collating my latest work ready to update my portfolio.
I use both PC and Mac.
Over fourteen published titles including many iterations 'Wipeout', 'F1', 'Motorstorm', 'This Is 'Football' and more. I have also worked developing projects for social gaming at Rivet Studios.