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Senior Product, Retail & Experience Designer
Contract Product Design
New York, NY
Jun 2015 - Present (9 years 6 months)
Industrial designer with 10+ years experience in the Product, Retail and Experience design fields.
Wide range of expertise in the design & development of both hard & soft goods, including product management, costing and DFM. Extensive hands-on factory level experience. Additional knowledge in designing for retail, including packaging, displays, POP, merchandising and sales & marketing. Includes designing for events such as pop-ups, trade shows, shop-in-shops, launch parties and other brand experiences.
Always interested in emerging trends, fashion, media and new materials & technologies. Interested in all areas of design and always looking to expand my skills.
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Senior Retail & Experience Designer
Quirky
New York, NY
Sep 2014 - Jun 2015 (9 months)
Senior Retail Experience Designer. Responsible for store environments & displays and branded experiences, such as
trade shows, launch events, and pop-ups. Communicating with design, PR/Marketing & Sales to deliver stories that
educate, entertain & sell Quirky’s unique brand.
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Senior Product Designer
Skip Hop
New York, NY
Sep 2012 - Sep 2014 (2 years)
Senior Designer on both the soft & hard-goods teams. Developed products in Toy, Nursery, Bath & On-The-Go lines.
Responsible for research, concepts, technical & production areas of design. Experienced in DFM and factory relations,
with extensive international travel experience.
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Product Designer
Contract Product Design
Brooklyn, NY
Feb 2012 - Sep 2012 (7 months)
Industrial Designer specializing in the design & development of soft & hard goods in the home, lifestyle and bags & accessories categories. Recent projects include work with StoreBound, Studio Akko, Martha Stewart, and MAC Cosmetics.
Experienced with fashion/trend & UX research, new materials & technologies, and factory manufacturing processes. Interested in all areas of design and looking to expand my expertise.
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Product Designer
MindsInSync Inc.
New York, NY
Jun 2011 - Feb 2012 (8 months)
Soft-goods Product Designer. Developed Kitchen & Home, Outdoor, Laundry & Pet categories. Lead initiatives into
research & strategy including user brainstorms and consumer focus groups.
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Product Designer
Built NY
New York, NY
Jul 2008 - Jul 2011 (3 years)
Product Designer for soft-goods for electronic, food & drink, and baby markets. Designed for Built brand and exclusive
lines for Apple, Target & Wal-Mart. Responsibilities included conceptual design, DFM, user, trend & materials research,
and management of project & production timelines. Extensive international travel and factory-level experience.
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Product Designer
MAC Cosmetics
New York, NY
Feb 2007 - Jul 2008 (1 year 5 months)
Contract Industrial Designer for the Product, Packaging & Display design team. Work consisted of concept generation (rendered or hand-built), technical development, DFM and vendor coordination & management. Created, built and installed fixtures for MAC’s 1st flagship store in NYC.
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Product Designer
Loop NYC
New York, NY
Jun 2006 - Feb 2007 (8 months)
Contract Product Designer for in-house bag & accessories line Parcel. Developed products for clients Urban Outfitters, Target, Hot Topic, and licensed lines for The Andy Warhol Foundation.
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Associate Product Designer
Fisher-Price Brands
New York, NY
Aug 2004 - Dec 2004 (4 months)
Industrial Design Co-op position on the Nickelodeon team. Worked in conjunction with the Fisher-Price marketing team to develop branded toys to meet the needs of specified market segments. Took products through the initial ideation phase to finalized concept renderings. Presented new product concepts, conducted product brainstorm sessions, fabricated new concept models, and photographed upcoming products and packaging.
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Associate Product Designer
Target
Minneapolis, MN
Mar 2004 - Jul 2004 (4 months)
Industrial Design Co-op position. Worked on the Soft Goods & Electronics team, focusing mainly on backpacks & luggage.
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Associate Product Designer
Dakota Watch Company
Cincinnati, OH
Mar 2003 - Jan 2004 (10 months)
Industrial Design Co-op position. New product & brand development, conceptual rendering, technical development and vendor communication, point-of-purchase display design, product photography