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Senior Environment Artist
Activision Blizzard (Vicarious Visions)
Albany, NY
Jun 2012 - Present (12 years 6 months)
Responsibilities:
-Ownership of all world related in-game visuals for assigned levels
-Referenced concept art to art gray mesh gameplay spaces from game designers.
-Creation of various props, general lighting setup, materials/textures.
-Implementation of assets into game space.
-Asset creation, staging and scene lighting for game cinematics
-Asset optimization for previous gen, mobile and IOS platforms.
-Bug fixing and logging
Projects:
Diablo II Resurrected - 2021
Tony Hawk's Pro Skater 1+2 - 2020
Crash Team Racing Nitro Fueled - 2019
Destiny 2 DLC "Black Armory" - 2019
Destiny 2 DLC "Warmind" - 2018
Crash Bandicoot N. Sane Trilogy - 2017
Skylanders Superchargers – 2015
Skylanders Swap Force -2013
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3D World Artist
Snowblind Studios (Warner Brothers Games)
Jan 2006 - Nov 2011 (5 years 10 months)
Responsibilities:
-Modeling and texturing of all environment related props and assets:
- interior spaces, exterior areas and backdrops.
-armor sets for player characters.
-player vehicles which include several damage states, animations and component upgrades.
-player weapons.
-Work with programmers for in-game asset functionality.
-Asset implementation into studio's proprietary game engine
-Optimization of assets for mobile platforms.
-Creation of LODs, physics and shadow meshes.
Projects:
Lord of the Rings - War in the North - 2011
Justice League Heroes - 2006
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Flash Animator/Illustrator
Smashing Ideas (contract)
Seattle, WA
Jun 2005 - Sep 2005 (3 months)
Responsibilities:
-Illustration and animation support for 2D interactive games and short animations.
Projects:
Smashing Ideas's website
Spongebob SquarePants Game
Dora the Explorer Game
Connie the Cow Game